World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby burgingham » Sun Jun 02, 2013 10:30 pm

gdwdalfem wrote:
burgingham wrote:
Saxony4 wrote:Jorb, make HnH pay to play so you can get tons of shekels.


They really should.

Would sort out the scum too. Wakfu got so much better when all those Brazilians and Russians all of a sudden couldn't afford it anymore ^^

I never really understood why you didn't wrap HnH into a proper financial mantle, but I guess the opportunity to work for a major studio sounds pretty amazing now that I think about it.

P.S.: I am quite fascinated the Brazilians never discovered this game btw. Man that would have been annoying: BUSCO GROUPO HUEHUEHUEHUE!!!!!!!!!


Well, yeah, we're quite a few playing but still, there are, that i know, at least 8 brs playing.
Also, grupo*.


I didn't mean to insult your nationality as a whole, if you know me you know that was a joke.

But yeh there seems to be a big group among the Brazilian gamer community that acts exactly like that and man I wanna smash their heads in :D
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Re: World 7 incoming

Postby Rador » Sun Jun 02, 2013 10:32 pm

Why not adding kind of treasures. Like by mining tiles aways you have a 0.000001% chance of finding a chest with a blueprint for a new house, decor or clothes. Also those reciepes might be bought in a shop 4 rl $:) But then it should be random, witha lesser chance for the good stuff that people actually invest loads of money like in trading cards :D
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 10:33 pm

Rador wrote:Why not adding kind of treasures. Like by mining tiles aways you have a 0.000001% chance of finding a chest with a blueprint for a new house, decor or clothes. Also those reciepes might be bought in a shop 4 rl $:) But then it should be random, witha lesser chance for the good stuff that people actually invest loads of money like in trading cards :D

Good idea! Lets mash together 'mining becomes OP', 'luck' and 'pay to win' and we've got ourselves a nice little miserable fail of an update for a good game :)
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Re: World 7 incoming

Postby Rador » Sun Jun 02, 2013 10:34 pm

NOOBY93 wrote:
Rador wrote:Why not adding kind of treasures. Like by mining tiles aways you have a 0.000001% chance of finding a chest with a blueprint for a new house, decor or clothes. Also those reciepes might be bought in a shop 4 rl $:) But then it should be random, witha lesser chance for the good stuff that people actually invest loads of money like in trading cards :D

Good idea! Lets mash together 'mining becomes OP', 'luck' and 'pay to win' and we've got ourselves a nice little miserable fail of an update for a good game :)


Is irony mod on or off :P?
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Re: World 7 incoming

Postby painhertz » Sun Jun 02, 2013 10:34 pm

Rador wrote:Why not adding kind of treasures. Like by mining tiles aways you have a 0.000001% chance of finding a chest with a blueprint for a new house, decor or clothes. Also those reciepes might be bought in a shop 4 rl $:) But then it should be random, witha lesser chance for the good stuff that people actually invest loads of money like in trading cards :D


I dunno about that but I'd love for there to be the full range of gemstones, a possibility of them spawning whilst mining and add an indepth Jewelcrafting skill. Would be so cash to be mining and find Sapphires and shit, would also diversify the "valuable" items in the game.
Last edited by painhertz on Sun Jun 02, 2013 10:35 pm, edited 1 time in total.
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Re: World 7 incoming

Postby zacty » Sun Jun 02, 2013 10:35 pm

throwing payments at the game wont solve anything, it wont even help, it will just make the game worse for the majority of the population
i really need to find a good signature
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 10:35 pm

Rador wrote:
NOOBY93 wrote:
Rador wrote:Why not adding kind of treasures. Like by mining tiles aways you have a 0.000001% chance of finding a chest with a blueprint for a new house, decor or clothes. Also those reciepes might be bought in a shop 4 rl $:) But then it should be random, witha lesser chance for the good stuff that people actually invest loads of money like in trading cards :D

Good idea! Lets mash together 'mining becomes OP', 'luck' and 'pay to win' and we've got ourselves a nice little miserable fail of an update for a good game :)


Is irony mod on or off :P?

NOOBY93 wrote:Good idea!

This part is sarcastic, the rest is not.
Edit: Painhertz I think mining is too OP at the moment. Weapons, armor, walls, houses, curios, now you even want to add gem-chances? They should buff farming, foraging and stuff, and nerf mining.
Last edited by NOOBY93 on Sun Jun 02, 2013 10:36 pm, edited 1 time in total.
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Re: World 7 incoming

Postby aikidragon » Sun Jun 02, 2013 10:36 pm

Simply adding content available to everyone would be much better than paying money for things imo. The desire for achievements would be kind of zero with things bought with real life money.
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Re: World 7 incoming

Postby Rador » Sun Jun 02, 2013 10:36 pm

painhertz wrote:
Rador wrote:Why not adding kind of treasures. Like by mining tiles aways you have a 0.000001% chance of finding a chest with a blueprint for a new house, decor or clothes. Also those reciepes might be bought in a shop 4 rl $:) But then it should be random, witha lesser chance for the good stuff that people actually invest loads of money like in trading cards :D


I dunno about that but I'd love for there to be the full range of gemstones, a possibility of them spawning whilst mining and add an indepth Jewelcrafting skill. Would be so cash to be mining and find Sapphires and shit, would also diversify the "valuable" items in the game.


I like the idea :) that would make jewelery deeper and maybe more variable :) you get an +1 from me sir !^^
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Re: World 7 incoming

Postby krikke93 » Sun Jun 02, 2013 10:36 pm

zacty wrote:throwing payments at the game wont solve anything, it wont even help, it will just make the game worse for the majority of the population

won't hurt anyone having cosmetic items though
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