jorb wrote:Ok, so here's an idea.
What if there was a buff that accumulated over time spent moving without an attack queued. The higher the buff is, the lower your block weight is.
The idea being that the pursued in an actual chase will be at the intended disadvantage, while also leaving single cycle twitches of movement unpenalized.
Thoughts?
So just queuing a single attack would remove the said penalty?
I think this could actually be a good idea, something like "Exhaustion" but applied to the one who got aggroed. It would not apply to animals for obvious reasons.
Also the Exhaustion debuff would accumulate over time as you said, but how'd you solve the initial problem of recognizing that the player is running?
Going back over to the queuing a single attack and removing penalty - make it so that you actually have to execute a move, and remove this one from Call Down The Thunder for obvious reason.
Last edited by Zachary09 on Sun Jun 02, 2013 10:54 pm, edited 1 time in total.