Jalpha wrote:I believe in my interpretation of things.
Zachary09 wrote:jorb wrote:Ok, so here's an idea.
What if there was a buff that accumulated over time spent moving without an attack queued. The higher the buff is, the lower your block weight is.
The idea being that the pursued in an actual chase will be at the intended disadvantage, while also leaving single cycle twitches of movement unpenalized.
Thoughts?
Going back over to the queuing a single attack and removing penalty - make it so that you actually have to execute a move, and remove this one from Call Down The Thunder for obvious reason.
crfernald wrote:
Can you add a bandit hood and additional bandit gear to match the bandit mask? You can model it on me. :3
loftar wrote:git da mony
Patchouli_Knowledge wrote:Ninijutsu wrote:Yes, yes he can. You can be moving in the opposite direction and still have call down the thunder queued on your opponent.
I can confirm that this is possible as well. I suspect it to be a bug though, judging from jorb's response. I thought someone had reported that.
chris1122 wrote:Zachary09 wrote:jorb wrote:Ok, so here's an idea.
What if there was a buff that accumulated over time spent moving without an attack queued. The higher the buff is, the lower your block weight is.
The idea being that the pursued in an actual chase will be at the intended disadvantage, while also leaving single cycle twitches of movement unpenalized.
Thoughts?
Going back over to the queuing a single attack and removing penalty - make it so that you actually have to execute a move, and remove this one from Call Down The Thunder for obvious reason.
This is the main reason for movement is you are able to get ip from a distance, so just take away call down thunder and it will solve a lot of movement combat. But there will be people still running away from the target then charge at him to use a move then start running again.
jorb wrote:Patchouli_Knowledge wrote:Ninijutsu wrote:Yes, yes he can. You can be moving in the opposite direction and still have call down the thunder queued on your opponent.
I can confirm that this is possible as well. I suspect it to be a bug though, judging from jorb's response. I thought someone had reported that.
Explain to me -- slowly -- how I would go about first initiating movement away from a pursuing player and then initiating an attack against him while still remaining in motion.
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