The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Kaios » Wed Feb 11, 2015 10:44 pm

Felkin wrote:Don't know a single game that was bottable and managed to actualy combat the issue


One thing other games usually do that our wonderful developer overlords refuse to which would probably be the most effective is the actual policing part of combating botting, which I can't exactly blame them for being the only two individuals working on the game.

Combine that with the fact they also refuse to make it even more challenging in any way and would rather have an open source client because "even playing field u guys," and you've got yourself a game in which 90% of the stuff you do can be/is botted and the rest is utilizing your botted goods to build a titan with which you can crush noobs.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: The Ghost of Christmas Future, II

Postby NaoWhut » Wed Feb 11, 2015 10:50 pm

Titan hunting pretty fun tho

Image
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: The Ghost of Christmas Future, II

Postby Felkin » Wed Feb 11, 2015 10:52 pm

Kaios wrote:
Felkin wrote:Don't know a single game that was bottable and managed to actualy combat the issue


One thing other games usually do that our wonderful developer overlords refuse to which would probably be the most effective is the actual policing part of combating botting, which I can't exactly blame them for being the only two individuals working on the game.

Combine that with the fact they also refuse to make it even more challenging in any way and would rather have an open source client because "even playing field u guys," and you've got yourself a game in which 90% of the stuff you do can be/is botted and the rest is utilizing your botted goods to build a titan with which you can crush noobs.



I know AAA MMMos that don't have GMs simply due to the production staff not seeing it as a worthy investement. Seeing it done here for money is 100% impossible and too dangerous for free, because well. Look at our mods. Greatest role models ever. Same thing would be with GMs, just that in such a situation it would bear much bigger consequences. Removing open source won't solve anything either, Too easy to read the screen and make relatively useful bots just off that.
User avatar
Felkin
 
Posts: 246
Joined: Fri Aug 12, 2011 11:24 pm

Re: The Ghost of Christmas Future, II

Postby Xcom » Wed Feb 11, 2015 11:38 pm

Felkin wrote:People need to discuss something, hardly a mature reaction to call out people for discussing what they themselves see as problems. I've always heard and personaly believe the same argument : botting/alts ruin the competition for people who don't do it. Some people get a kick out of just playing the game and slowly advancing. Others by becoming more wealthy, statisticaly superior. If you want to keep up with the competition to satisfy this urge, you need to use the most meta means, in this case - alts/bots, which are a HASSLE to use. It's annoying and boring, but if you want to be competitive - you are forced to it. Basicaly a meta game that is not enjoyable is the issue. Obviously you've heard this argument many times and I don't see why you reject it. Maybe it's your personal bias as an over-achiever, but then again I'm completely the same in that department and have played with many people who are not and noticed this affecting me and them in a negative way on an equal level.

Its pointless arguing against a subject your as knowledgeable towards as a vegetable. People that have botted endlessly have pored there ideas over and over in this forum giving suggestions and ideas unique in targeting specific tasks that prevent bot abuse. Ideas that have been ignored and ridiculed like this thread. Note that its one of many threads posted by actual knowledgeable botters through this forum, not ones have it been taken seriously. Fixes and solutions clear as day.

People that have a clue about botting have started to get sick of the meta-gaming as much as everyone else and started to offer solutions. Have anyone of them even been taken seriously by the devs? nope. Mostly because the game have been out of development for so long that people with half a brain have found the easiest fix for there immediate problems putting them easily in such advantage towards the slackers who stoped playing ages ago. But random non-ingame-active players sitting on this forum thinking they are actually coming up with the one and only holy grail idea that will fix them all have done more harm then any good. Ideas that clearly is meant for them to somehow get back in and sit on par with the players that have explored every nook and cranny and found methods that is well deserved to give them there advantage.

Just looking back at the combat changes W6 end is clear indicator of what happens when devs listen to this forum community. Mostly because the devs don't have the time to invest in this game they often don't know what idea to take seriously. They just randomly listen to the loudest voice and at random its often the most unknowledgeable poster in the particular field he is giving suggestions in. Results are often catastrophic and more broken then what it started of as.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: The Ghost of Christmas Future, II

Postby Kaios » Wed Feb 11, 2015 11:44 pm

Xcom wrote:...


Name a single suggestion or argument that I personally have given that has been taken seriously enough by either Jorb or Loftar to make changes to something at any point in the entirety of my time on this forum

Just looking back at the combat changes W6 end is clear indicator of what happens when devs listen to this forum community. Mostly because the devs don't have the time to invest in this game they often don't know what idea to take seriously. They just randomly listen to the loudest voice and at random its often the most unknowledgeable poster in the particular field he is giving suggestions in. Results are often catastrophic and more broken then what it started of as.


This is hilarious, the combat changes you are referring to were due to suggestions given by supposed "vets" in the combat portion of this game. You are essentially saying that the suggestions players gave who had knowledge in that area had adverse effects on the game, and I actually don't disagree with that.

lol @ u
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: The Ghost of Christmas Future, II

Postby NaoWhut » Wed Feb 11, 2015 11:49 pm

Kaios wrote: Kaios and Xcom conversing


You don't think the combat changes were
a good thing? Why not?

Also you probably don't get listened to
because your ideas suck... no offense...
they just suck... and you're very stubborn.
You may get listened to if your ideas do
not suck, or you are a liiiiiiitttttle bit more
openminded. I dunno when you turned into
such a grumpy panda but dang o.o you seem
to act like your every idea should be used
even when people explain to you why it's
a bad idea...

Again, no offense, just bein real with ya
Last edited by NaoWhut on Wed Feb 11, 2015 11:51 pm, edited 1 time in total.
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: The Ghost of Christmas Future, II

Postby RJT » Wed Feb 11, 2015 11:50 pm

Kaios wrote:This is hilarious, the combat changes you are referring to were due to suggestions given by supposed "vets" in the combat portion of this game. You are essentially saying that the suggestions players gave who had knowledge in that area had adverse effects on the game, and I actually don't disagree with that.

Yeah, those suggestions got completely overlooked. Believe it was something like "Swords are really strong, might need a slight nerf." Damage reduced by 25%. "Getting one shot while moving is kind of silly, should make it so you lose all your stamina when you get hit moving, would likely be balanced." Movement hits do nothing. "Flex should probably cost IP since there's no reason to use anything but flex" Flex now gives the opponent advantage and is completely useless. The suggestions given in that chat were very reasonable compared to what was put in game.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
User avatar
RJT
 
Posts: 1186
Joined: Sun Jan 30, 2011 11:14 pm

Re: The Ghost of Christmas Future, II

Postby Kaios » Wed Feb 11, 2015 11:58 pm

NaoWhut wrote:you seem to act like your every idea should be used even when people explain to you why it's a bad idea...


Please, do show me where exactly I've given that impression. Was it when I was telling Granger that his solutions for affecting movement speed and stuff are better solutions than mine? I'm just a little confused as to how you came to that conclusion.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: The Ghost of Christmas Future, II

Postby NaoWhut » Thu Feb 12, 2015 12:00 am

Kaios wrote:

errwhere, my happy little camper
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: The Ghost of Christmas Future, II

Postby Kaios » Thu Feb 12, 2015 12:02 am

Yeah, that's what I thought.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 1 guest