The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Xcom » Thu Feb 12, 2015 12:03 am

RJT wrote:
Kaios wrote:This is hilarious, the combat changes you are referring to were due to suggestions given by supposed "vets" in the combat portion of this game. You are essentially saying that the suggestions players gave who had knowledge in that area had adverse effects on the game, and I actually don't disagree with that.

Yeah, those suggestions got completely overlooked. Believe it was something like "Swords are really strong, might need a slight nerf." Damage reduced by 25%. "Getting one shot while moving is kind of silly, should make it so you lose all your stamina when you get hit moving, would likely be balanced." Movement hits do nothing. "Flex should probably cost IP since there's no reason to use anything but flex" Flex now gives the opponent advantage and is completely useless. The suggestions given in that chat were very reasonable compared to what was put in game.

You forgot the butterfly suggestion that turned it into the most OP move.
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Re: The Ghost of Christmas Future, II

Postby jordancoles » Thu Feb 12, 2015 12:06 am

Felkin wrote:Once we have a good public client made by the community, as you just said, the only differences faction-specific clients will have are bot-centric.

I'm just not going to talk to you anymore :|
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Thu Feb 12, 2015 12:09 am

Xcom wrote: You forgot the butterfly suggestion that turned it into the most OP move.


Wait, what happened to Butterfly?
I don't remember it being too OP
(may be forgettin)
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Re: The Ghost of Christmas Future, II

Postby TeckXKnight » Thu Feb 12, 2015 12:10 am

NaoWhut wrote:What's double tap combat?...

I've never used it or seen it personally, so I won't open my mouth and spout nonsense. Maybe someone who has used it can be more informative than me.

Felkin wrote:Look at our mods. Greatest role models ever.

Thanks. =P
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Re: The Ghost of Christmas Future, II

Postby RJT » Thu Feb 12, 2015 12:12 am

Xcom wrote:You forgot the butterfly suggestion that turned it into the most OP move.

I couldn't remember exactly what they did to it and didn't want to seem like a champion. :D
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Thu Feb 12, 2015 12:13 am

RJT wrote:
Xcom wrote:You forgot the butterfly suggestion that turned it into the most OP move.

I couldn't remember exactly what they did to it and didn't want to seem like a champion. :D


You always look like a Champion
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Re: The Ghost of Christmas Future, II

Postby Xcom » Thu Feb 12, 2015 12:20 am

NaoWhut wrote:
Xcom wrote: You forgot the butterfly suggestion that turned it into the most OP move.


Wait, what happened to Butterfly?
I don't remember it being too OP
(may be forgettin)


from
7.5% defense 0.3 adv and gives opponent 1+ ip.

to
5% attack 12% defense +.3 adv and gives opponent 1+ ip.

It doesn't sound like much but when taking UA advantage into account it bloats the bonus to a point where you can't break the opponents defense at all. If you have agility advantage and UA advantage you can sit on butterfly and oak and gain defense faster then the lower stat char tries desperately to break the defense with combat med and op knocks. All the lowers stat char does is lose advantage and waste all his IP. 1v1 isn't the same as group combat but it clearly shows stats matter more then ever before. No wonder botting is necessary to win.

TeckXKnight wrote:
NaoWhut wrote:What's double tap combat?...

I've never used it or seen it personally, so I won't open my mouth and spout nonsense. Maybe someone who has used it can be more informative than me.

Its when you use a hotkey twice fast to auto cast it on your primary combat target. Its used instead of clicking the combat action then target the target you want to cast it on or click the portrait located right next to the X button that closes your client.
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Thu Feb 12, 2015 12:34 am

Xcom wrote: -Butterfly explained-

Hmm, I guess that would be useful,
but i feel Valorous strike resetting
the advantage makes it not so OP,
and i've always been a big fan of
No Pain No Gain as it'd probably
beat out Butterfly. (Though lets be
real, no one's ever gonna cut their
life in half in permadeath other
than people as dumb as me)

and
Xcom wrote:
TeckXKnight wrote:
NaoWhut wrote:What's double tap combat?...

I've never used it or seen it personally, so I won't open my mouth and spout nonsense. Maybe someone who has used it can be more informative than me.

Its when you use a hotkey twice fast to auto cast it on your primary combat target. Its used instead of clicking the combat action then target the target you want to cast it on or click the portrait located right next to the X button that closes your client.

LOL

I may have clicked the X a few times
in very bad situations... That sounds
very handy, but i'd feel dirty usin it.
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Re: The Ghost of Christmas Future, II

Postby jorb » Thu Feb 12, 2015 12:50 am

Manic-depressive defeatists are out in force tonight!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: The Ghost of Christmas Future, II

Postby Xcom » Thu Feb 12, 2015 12:55 am

NaoWhut wrote:Hmm, I guess that would be useful,
but i feel Valorous strike resetting
the advantage makes it not so OP,
and i've always been a big fan of
No Pain No Gain as it'd probably
beat out Butterfly. (Though lets be
real, no one's ever gonna cut their
life in half in permadeath other
than people as dumb as me)


Its mostly used in defensive acts, issue with it is the large amount of defense gain without the drawback of attack removal as slide (-15% att +15% def). The main problem is that an inferior opponent have literally no chance unless they movement hit the target. In some heavier stat disadvantages it doesn't even matter if you are hit moving and with the high natural attack and defense regeneration you can shrug it off and keep running till you regen back. W7 combat is extremely stat based.

NPNG is useful but with a high cooldown it can be easily countered with an eye.
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