Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby oloth » Mon Nov 08, 2010 10:32 am

I will write message a complaint to your dean's office of the Institute)
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Re: Game Development: Some fixes

Postby Koya » Mon Nov 08, 2010 10:36 am

My vison on this update:

Villages
Lawspeakers can -- via their buddy list -- exile village members that they have either as kin or have memorized. Fellow village members are now always identified by a tiny flag icon balloon, even if they're not memorized or kinned.

Most useful one. It will help not to fear traveling alts to became spy ram builders, so it will make long travels simple.

Feasting
The tidiness bonus has been removed. (Yes, we know this sucks for those of you who came late to the table (pun intended), but those who are already ahead will not get less ahead by us leaving it in.)

Bad idea. Where now spend gold and other stuff ? What use of symbel now ? Why we need silk now anyway ? 90% silk produced in AD goes to tables. 80% of gold and silver goes to tables. Do you think everybody will be putting gold to pave roads? Thats stupid.
Yes, big city still will be raising army, increasing production of cheese, but for smaller villages it means no fighters, because 3-4 people cannot overrun in production 50 people. So people like Klaue and Nao now have chance to take over them all.

Also death now is endgame. Because it will be impossible to restore after death to same level.
If there was need to limit power then why just not make limit on stats and skills. Lets say 1000stat is max you can reach. And everybody will be going to that 1000 everything. Noobs could get table and follow higher stat players faster.
I know symbel needed to be changed, but not that way. It now have same use as coin, its there, but nobody needs it.

Combat
Attack deltas are now the square root of the quotient of the attack and block weights.

Will not comment it, because I don't have much experience in it.

Decay
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.

Right thing for villages, but I think there need to be somehow self destruct palisades of players who quit playing 2-3 month ago. After some time everything will become in abadoned settlements.

The Streets
Can now be paved with gold. And some other things.

See no use in it, its just some fun for people making art with tiles...
See no sense lay bricks and gold in streets... its stupid spend of resourses.

PS - Don't say I talking about just myself, its collected from conference and discussion from 68 real players in AD alliance who plays every day.
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Those who speak of equality and peace will lead the future. Those who live in hate will remain in the past, or we will all perish as one.
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Re: Game Development: Some fixes

Postby virus_128 » Mon Nov 08, 2010 10:37 am

Oddity wrote: Are you sure you have over 400 MC, Mr. Can't-handle-ants-or-level4-foxes? :roll:

http://pics.kz/view/1743603 problems officer?
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Re: Game Development: Some fixes

Postby darkulrich » Mon Nov 08, 2010 10:44 am

Keep up the good work :) Great update :) finally no more repair grind :P and great other features too :D
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Re: Game Development: Some fixes

Postby Oddity » Mon Nov 08, 2010 10:44 am

virus_128 wrote:
Oddity wrote: Are you sure you have over 400 MC, Mr. Can't-handle-ants-or-level4-foxes? :roll:

http://pics.kz/view/1743603 problems officer?

You must be using Dodge or something.

As for being unable to clear the defense bar of someone with 210 combat skill when you use Valorous Strike for 763 attack weight (463 * 1.75 = 763), that actually checks out:

sqrt(763 / 210) / 2 = 0.95 (95%).

I guess Valorous kind of got nerfed a little bit. I think that's fine since it is still more powerful than Sting.
Last edited by Oddity on Mon Nov 08, 2010 10:49 am, edited 1 time in total.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Some fixes

Postby virus_128 » Mon Nov 08, 2010 10:48 am

shield >_>
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Re: Game Development: Some fixes

Postby spectacle » Mon Nov 08, 2010 10:49 am

Feasting is still great after the tidiness nerf, just that now the focus is on being able to eat the food you make rather than on insane fep bonuses. If you read the original announcement that's what feasting was supposed to do, the fep bonus was just a small extra. Furthermore, this change means there's actually a point in proper feasts with multiple people, to get the extra hunger reduction that wasn't needed before.

It does leave the game in a semi broken state, with many characters far stronger than they should be and it being nearly impossible for new characters to catch up, but that's what you get for playing an alpha, and let's face it, the noobs weren't going to catch up anyway. Maybe jorb should spawn some trolls in Sodom and A.D. to thin out the herd of overpowered characters? :lol:
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Re: Game Development: Some fixes

Postby Oddity » Mon Nov 08, 2010 10:50 am

Spawn Dragons too, please.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Some fixes

Postby DPblH » Mon Nov 08, 2010 10:53 am

Oddity wrote:Spawn Dragons too, please.

Bear is now for the dragon.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Re: Game Development: Some fixes

Postby liteoxygen » Mon Nov 08, 2010 10:54 am

I'm don't know anything about Java programming and dont know what responding for "game window" resolution client or server. Just tell, now, how I can make "game window" resolution such as resolution of my desktop (1920*1080)? not toggle fullscreen. If I toggle to fullscreen this window, game crashed. In Gilbertus client all was ok!
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