Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby Oddity » Mon Dec 27, 2010 10:49 am

MusicWarrior wrote:The most thing i like is agility. Now i got 70 with my thane's rings. Superb! Now i can travell to Constatinople only without my armor. Any newbie and noob can kill me. And second thing - slings. So if not ql, what depends of max. dmg?

The maximum damage is 60.
Last edited by Oddity on Mon Dec 27, 2010 10:52 am, edited 1 time in total.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Stop. It's Hammertime.

Postby sabinati » Mon Dec 27, 2010 10:50 am

this update makes me say "oh my lord"
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Re: Game Development: Stop. It's Hammertime.

Postby stonedrydar » Mon Dec 27, 2010 10:54 am

ok, sling hunting was too easy, as it was mostly shooting around on the side rather then "go on a hunting trip", but the quiver sucks ballz: when im hunting with a sling i have backpack+1 travellers sack, now i can only have the tiny inventory, so half the time when hunting is switching around stuff when butchering the animal or making arrows. i wish that had been fixed before the slings were made useless. good thing is that my sausage store might go up a lot in value for trading ;-) . and where are new supergrids? i agree that the world was big enough already
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Re: Game Development: Stop. It's Hammertime.

Postby sabinati » Mon Dec 27, 2010 10:57 am

allow quivers on belt slot, thanks in advance.
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Re: Game Development: Stop. It's Hammertime.

Postby shadowchris » Mon Dec 27, 2010 11:05 am

Image
:D
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Re: Game Development: Stop. It's Hammertime.

Postby Gray » Mon Dec 27, 2010 11:12 am

sabinati wrote:allow quivers on belt slot, thanks in advance.


And add 10% faster aiming if quiver is on backpack slot.
And decrease aiming speed by 5% if arrows are inside backpack.

Thats my suggestion.
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Re: Game Development: Stop. It's Hammertime.

Postby Bertran » Mon Dec 27, 2010 11:20 am

The changes usually are used to improve the game.
These have worsened.
what sense does that make creating Q300 sling damage 8 / 40?
bad idea
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Re: Game Development: Stop. It's Hammertime.

Postby Garath » Mon Dec 27, 2010 11:22 am

super speed aiming is now the only benefit, but they DO say that a new damage system will be made for slings. This system is just temporary and to stop drive by killings of animals (I'm reminded of those pictures of old america, where men drove around in trains waiting to spot a buffalo herd near the tracks, then kill everything and all of the animals, leaving them to rot)
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Re: Game Development: Stop. It's Hammertime.

Postby Sarchi » Mon Dec 27, 2010 11:30 am

Drive-by killings were fun. :(
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Re: Game Development: Stop. It's Hammertime.

Postby Bertran » Mon Dec 27, 2010 11:36 am

the damage of the sling must be calibrated with the marksmanship of the character :x
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