World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby chemio2k12 » Sat Jun 01, 2013 1:24 am

Ok here my all ideas for new world:
-Less rivers, more lakes it would be funnier to walk than swim.
-Easier killing animals, it would be good because you want make hardcap on wilderness resouces so i suggest this:
*party buff that gives u 20% less defence meter drop per nearby party member
*early game armor and weapons that ql is hard to raise but they give many stats like +2 str +2 agi +2 meele combat and have decent damage
*new moves that could give u passive defence gain and decrease animal's defence bar ex. Cost: 10%atk Gives: 3%def/-6%def
-Some kind of traps
-STORMCHASING!!
-And they hardcapped water could be only shown as hardcapped(10ql) but they could regain your stamina like normal.
Last edited by chemio2k12 on Sat Jun 01, 2013 1:27 am, edited 1 time in total.
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Re: World 7 incoming

Postby snuby » Sat Jun 01, 2013 1:24 am

HarryDresden wrote:Sounds like Foragers/Node Hunters are going to play an even bigger part in the start of this world, which I'm all for. Is there any way to do something to make farming better? At least be able to fill a trough with seedbags. That's the most godawful infuriating thing ever.

I see lots of pumpkin pies and bark bread in my futere.

If all resources are capped... Starting LP is going to be even harder to come by. q1 conecows all over!

Pablet; Resetting only takes a few hours tops.


Just discover as many different things as possible when you begin, should be enough to avoid having only 1 survival.
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Re: World 7 incoming

Postby snuby » Sat Jun 01, 2013 1:26 am

loftar wrote:
snuby wrote:What about Q1 water to gain hunger? I really hope the minimum stays at 10. Or we all start with 10 survival.

Well, actually, the resources are indeed capped at the higher of either your survival or 10.


I should have known you guys had thought about it already. (I probably butchered the grammar there)
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Re: World 7 incoming

Postby NaoWhut » Sat Jun 01, 2013 1:27 am

Why not use Pacho's world gen?
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Re: World 7 incoming

Postby bmjclark » Sat Jun 01, 2013 1:28 am

Ah, i almost forgot. Is there a fix for the crossroad + raft bug jump? If you don't know what i'm talking about, an explanation :).

bmjclark wrote:The bug jump. This bug jump will only work if your target doesn't have a v claim. Claim right up to the wall with your v claim. Place a crossroad up against their wall. It has to be right up against it! Next, place a crossroad up against the water. Now, put a sign on the CR on the water going to the CR at the wall. Boat up to the CR, and teleport to the CR while on your boat. It could take a few tries, but you should be able to get off ur boat through the wall. (as a disclaimer, i've never tried this myself so i could be off on my explanation). Fun fact, this is also how Ladygoo got her cows into her house. Raft up to the CR with a cow on ur raft, and teleport. Poof! Your cow is now where ever the CR you teleported to is.


If we couldn't use CRs from boats and rafts it would fix this completely. Since i posted that, i did see the jump done once by AD (i believe) so i can confirm it works.
Last edited by bmjclark on Sat Jun 01, 2013 1:30 am, edited 2 times in total.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: World 7 incoming

Postby Saxony4 » Sat Jun 01, 2013 1:29 am

GET HYPED SON
loftar wrote:git da mony
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Re: World 7 incoming

Postby Airbasex » Sat Jun 01, 2013 1:29 am

it was fixed ~3 weeks ago Jordan.
Although I don't fear dying, I still would rather not.
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Re: World 7 incoming

Postby krikke93 » Sat Jun 01, 2013 1:30 am

bmjclark wrote:Ah, i almost forgot. Is there a fix for the crossroad + raft bug jump? If you don't know what i'm talking about, an explanation :).

bmjclark wrote:The bug jump. This bug jump will only work if your target doesn't have a v claim. Claim right up to the wall with your v claim. Place a crossroad up against their wall. It has to be right up against it! Next, place a crossroad up against the water. Now, put a sign on the CR on the water going to the CR at the wall. Boat up to the CR, and teleport to the CR while on your boat. It could take a few tries, but you should be able to get off ur boat through the wall. (as a disclaimer, i've never tried this myself so i could be off on my explanation). Fun fact, this is also how Ladygoo got her cows into her house. Raft up to the CR with a cow on ur raft, and teleport. Poof! Your cow is now where ever the CR you teleported to is.


If we couldn't use CRs from boats and rafts it would fix this completely.

hasn't this been fixed recently?
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Re: World 7 incoming

Postby TheG4MER14 » Sat Jun 01, 2013 1:30 am

What about the bug were the tree logs fall into a cliff and get stuck? Can this be fixed? Its really annoying.
"I have a bad sleeping problem... its called Haven and Hearth."
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Re: World 7 incoming

Postby bmjclark » Sat Jun 01, 2013 1:31 am

Has it? Well, it was like a month ago that i saw it happen i guess. Nvm if it's been fixed.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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