Game Development: The Land of Wine, Milk and Honey

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Land of Wine, Milk and Honey

Postby sabinati » Fri Jun 28, 2013 12:14 am

jorb wrote:
Massa wrote:
jorb wrote:String quality is no longer relevant when making Traveller's Sacks.



FUCK YOU


The joys of game development.


no but seriously, what is the point of that? or for the q20 limit in the first place?
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Re: Game Development: The Land of Wine, Milk and Honey

Postby bitza » Fri Jun 28, 2013 12:35 am

because jorb and loftar hate us, and they want to see us suffer
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Re: Game Development: The Land of Wine, Milk and Honey

Postby ciba » Fri Jun 28, 2013 3:07 am

HOLY SHIT I CAN MAKE SWEET BEETS BEST UPDATE EVER
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Re: Game Development: The Land of Wine, Milk and Honey

Postby Sevenless » Fri Jun 28, 2013 4:06 am

sabinati wrote:no but seriously, what is the point of that? or for the q20 limit in the first place?


With string in Q formula, q20 limit was essentially meaningless. So the change was to make that limit actually have meaning.
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Re: Game Development: The Land of Wine, Milk and Honey

Postby Resture » Fri Jun 28, 2013 4:13 am

I hope you guys know... everyone is slowly coming back. My friends and I are so fucking stoked about you guys continuing development.

I am just happy Haven is back.
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Re: Game Development: The Land of Wine, Milk and Honey

Postby LadyV » Fri Jun 28, 2013 11:44 am

I like the demijohn. Its helpful and looks good. :)
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Re: Game Development: The Land of Wine, Milk and Honey

Postby fox » Fri Jun 28, 2013 12:24 pm

Jorby please make something new things with inkweeds, it's useless at now. :arrow:
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Re: Game Development: The Land of Wine, Milk and Honey

Postby Seizure » Fri Jun 28, 2013 1:50 pm

fox wrote:Jorby please make something new things with inkweeds, it's useless at now. :arrow:


Its never really been useful...
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Re: Game Development: The Land of Wine, Milk and Honey

Postby mvgulik » Fri Jun 28, 2013 2:10 pm

Mmm ...

*plop*

Make characters walk(all speeds) a bit faster if they have a map of that area with them.

Good coders can do anything. :P
Last edited by mvgulik on Sat Jun 29, 2013 1:25 am, edited 1 time in total.
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Re: Game Development: The Land of Wine, Milk and Honey

Postby Arcanist » Fri Jun 28, 2013 2:16 pm

oh god...

That actually makes sense... you would know your local area a bit better than forign areas...
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