jorb wrote:cobaltjones wrote:The easiest solution would simply be to be able to easily destroy anything on your own claim, yes.
I don't even want to know what kind of incentives for claim warfare that creates. I don't like claims at all as it is, and I certainly do not feel inclined in the slightest to give them more magical powers.
You do agree that fixing design mistakes is too much work, though? Ramming down walls to expand takes quite a bit of character development if you're a hermit and want to do it legit (ie not multiclienting).
How about just adding a way to slowly destroy buildings without any strength requirements? Fire, acid, termites, represent it with whatever you will, it doesn't really matter. You just initiate the process, and 48h later the building goes poof. In the meantime you can interrupt the process in case you change your mind. That way we get the same nice thing without involving magical claims in it.