Potjeh wrote:Road-based fast travel where you can be waylaid. You can choose to take a no-value alt and guarantee losing all the goods if you're waylaid, or you can bring a party of developed combat characters and risk losing them but have a good chance to wipe out the highwaymen and save your goods.
Jalpha wrote:I believe in my interpretation of things.
Potjeh wrote:Road-based fast travel where you can be waylaid. You can choose to take a no-value alt and guarantee losing all the goods if you're waylaid, or you can bring a party of developed combat characters and risk losing them but have a good chance to wipe out the highwaymen and save your goods.
NOOBY93 wrote:Potjeh wrote:Road-based fast travel where you can be waylaid. You can choose to take a no-value alt and guarantee losing all the goods if you're waylaid, or you can bring a party of developed combat characters and risk losing them but have a good chance to wipe out the highwaymen and save your goods.
Only that could really be abused with the top faction putting ambush bots on important roads.
NOOBY93 wrote:Potjeh wrote:Road-based fast travel where you can be waylaid. You can choose to take a no-value alt and guarantee losing all the goods if you're waylaid, or you can bring a party of developed combat characters and risk losing them but have a good chance to wipe out the highwaymen and save your goods.
Only that could really be abused with the top faction putting ambush bots on important roads.
Potjeh wrote:I don't imagine those bots lasting very long against other major factions. Hell, hunting highwaymen would probably be the favourite pastime of PvP-oriented players, because they'd be easy to find and far from safety of their walls.
Potjeh wrote:Road-based fast travel where you can be waylaid. You can choose to take a no-value alt and guarantee losing all the goods if you're waylaid, or you can bring a party of developed combat characters and risk losing them but have a good chance to wipe out the highwaymen and save your goods.
Lunarius_Haberdash wrote:LadyV wrote:Virow wrote:Maybe add a % chance that items in inventory can get lost while fast traveling?
No! You would kill trade.
Trade would adapt... What you mean is:
"You would kill trade the way we have come to know it, and we're afraid of a change that makes this process challenging and necessary."
Right now it's neither. Sufficient time spent on your own and you can reach any tech level with any amount of resources. No village truly NEEDS another village.
This needs to change.
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