Keeping you Posted, #1

Announcements about major changes in Haven & Hearth.

Re: Keeping you Posted, #1

Postby LadyV » Fri Oct 10, 2014 11:33 pm

Kaios wrote:
LadyV wrote:Excuse me? Please do not put words in where I did not say. And no I do not hate what exists. Is farming as it exists a grind, yes. Do I enjoy it as it is, yes. Would I enjoy still doing that same work load and then add up to twice more? No!

And for clarification try option 3 of grind in this link.

http://www.merriam-webster.com/dictionary/grind


Fine, I would now like to refer you to my post here and ask that you simply stop shouting "NO I DON'T WANT IT" and open up your mind just a bit to the possibilities.


I am very much open to new things. As for the forums they are about voicing ones opinions. Mine is, as stated, it would be harmful. I said why. I have yet to hear you argue why it would be helpful. And you have not dismissed any of my concerns. The only thing I have seen is you lecturing me on the definition of grind. Your link goes to a post by you quoting Grapefruit and yourself. Then the link inside of that leads to a piece outside of the forums saying why people are so quick to close their minds. You know what I read your replies, I followed your links. The possibilities of this are as i said. If other things were changed maybe not but we are not talking of this and that and this too.

Now if you wish to add a what if we did this to balance out your concern then maybe we could discuss things. If all you want to do is lecture and try to insert words that are not there then there is nothing more to say.
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Re: Keeping you Posted, #1

Postby Kaios » Fri Oct 10, 2014 11:43 pm

LadyV wrote:I am very much open to new things.


Are you? That isn't the impression I am getting.

It is difficult to explain why it would be a good idea because I don't have a clue how they intend to implement it, neither do you. For all you or I know it could be a process involving only a few different routes, for example:

You butcher a cow and the unprocessed meat could be used in the following ways:

1. You immediately cook the meat and store it some type of cold preservation unit (ie. cellar storage)
2. You want to make jerky out of it so you follow the steps involved in the process (smoke-dried, salt curing solution, drying, etc.)
3. You want to sausages out of it so you follow the steps involved in the process and store it in some type of preservation unit.
4. You store the uncooked meat in a cupboard and wait for it to decay to be used in farming or whatever.

I'm sure the list could go on and there could be any other number of examples but I'll admit my culinary expertise is little to none so again that's another reason why this would be difficult for me to explain. The point is you are assuming things based on the very little we have heard thus far. (As am I)
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Re: Keeping you Posted, #1

Postby LadyV » Sat Oct 11, 2014 12:03 am

Kaios wrote:
It is difficult to explain why it would be a good idea because I don't have a clue how they intend to implement it, neither do you. For all you or I know it could be a process involving only a few different routes, for example:

You butcher a cow and the unprocessed meat could be used in the following ways:

1. You immediately cook the meat and store it some type of cold preservation unit (ie. cellar storage)
2. You want to make jerky out of it so you follow the steps involved in the process (smoke-dried, salt curing solution, drying, etc.)
3. You want to sausages out of it so you follow the steps involved in the process and store it in some type of preservation unit.
4. You store the uncooked meat in a cupboard and wait for it to decay to be used in farming or whatever.

I'm sure the list could go on and there could be any other number of examples but I'll admit my culinary expertise is little to none so again that's another reason why this would be difficult for me to explain. The point is you are assuming things based on the very little we have heard thus far. (As am I)

Edit: I added a 4th


Now you are offering suggestions we can talk about. Thank you!

All of what you are suggesting are valid types of preservation from short to long term depending on which you choose. I really am not debating that. My whole point is if decay is implemented how much time is this going to increase farming and cooking? They already take a decent amount of time. Will this now make a new player use most of their game time just dealing with food? Will villages be more pressed to keep farmers and cooks because the load is even greater? I think it will. Yes we are both speculating possibilities. That is fine. I'm voicing my concern that it will hurt the game due to its work and time load. You see it as a simple addition. Maybe we are both wrong. I don't know but my concerns for turning both mechanics I mentioned into a grind are real.

So my question to you is, since you want it so badly, how can we make this work so its not a drag on time or work? My experience with foods and preservation have been my entire life. If we are talking real life I can tell you no its to much to make the game fun. So how can we do what you want and still maintain that balance?
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Re: Keeping you Posted, #1

Postby Kaios » Sat Oct 11, 2014 12:09 am

LadyV wrote:So my question to you is, since you want it so badly, how can we make this work so its not a drag on time or work? My experience with foods and preservation have been my entire life. If we are talking real life I can tell you no its to much to make the game fun. So how can we do what you want and still maintain that balance?


Well in terms of farming I don't think they are going to force you to have to have decayed foods (compost?) in order to farm, you would still be able to do farming without improving your fields (I am thinking about Salem and how they implemented fields when I talk about this) but it would be similar to like now where you are growing your crops on higher quality soil to raise the quality faster, or you're not and your progress is slowed.

As for food preservation I would just hope they implement it in such a fashion that preserved food would last for a long amount of real-life time (long enough so that you should have likely used the food before the time it expires and could then begin working on more). The time preserved food lasts certainly doesn't have to be as realistic as in real life.
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Re: Keeping you Posted, #1

Postby Potjeh » Sat Oct 11, 2014 12:11 am

Food preservation processes should generally condense food into forms that take less space to store, so it'd be something you want to do anyway for organizing your stockpiles. A good example from Salem is ears of cereals -> flour.
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Re: Keeping you Posted, #1

Postby Mernil » Sat Oct 11, 2014 12:26 am

Food decay (alone) is a joke really.
This isn't making tasks more funny, it is asking for people to do their chores more often.

Once again, food quantity, or stacking, isn't the real problem. The real problem is food consumption.
And that is really abused with the current hunger system.

Please really, run 6 minutes (RL), drink 2 liters of waters, eat 12 steaks (because you have a good tablecloth), and repeat that for an hour.
Now imagine doing that for 200 hours. Will you be an awesome sniper? I don't think so. You'd just be really fat.

My point is, before having this game food conservation system more realistic, please, do something about food consumption realism.
And more globally, do something about tiredness.
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Re: Keeping you Posted, #1

Postby Darthjew » Sat Oct 11, 2014 1:03 am

DeathGlory wrote:Food decay reminds me of the game "Dont Starve"
Now thats a serious survival game where everything tries to kill you. :lol:

Yep and you can't compare these games, in Don't Starve time is money, Haven is rather slow paced and you don't have to hurry. It is also a MMO, so it is not single-player-related, you can turn off the DS decay by quitting, here you can't.

As for food system...

I've thought about instead of making stat grow instant, make it grow over time. And some sort of "stacking" so that if you eat 10 pieces of cheese you gain 5 str over 12 hours, but if you eat 20 you just gain 10 str over 25(not 24!) hours. Variety will help to fastern the process, but in non-linear way. It makes huge hungering rather pointless, since there is no point to eat all the food at one time, and it is actually better to avoid large stacks. While variety will allow to perform faster than others, IF you have the different food.

Of course all systems has to be further thought about, just what came in my mind instantly.
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Re: Keeping you Posted, #1

Postby overtyped » Sat Oct 11, 2014 3:00 am

Darthjew wrote:
DeathGlory wrote:Food decay reminds me of the game "Dont Starve"
Now thats a serious survival game where everything tries to kill you. :lol:

Yep and you can't compare these games, in Don't Starve time is money, Haven is rather slow paced and you don't have to hurry. It is also a MMO, so it is not single-player-related, you can turn off the DS decay by quitting, here you can't.

As for food system...

I've thought about instead of making stat grow instant, make it grow over time. And some sort of "stacking" so that if you eat 10 pieces of cheese you gain 5 str over 12 hours, but if you eat 20 you just gain 10 str over 25(not 24!) hours. Variety will help to fastern the process, but in non-linear way. It makes huge hungering rather pointless, since there is no point to eat all the food at one time, and it is actually better to avoid large stacks. While variety will allow to perform faster than others, IF you have the different food.

Of course all systems has to be further thought about, just what came in my mind instantly.



Anti bot measures like that are just pointless, because people will just make bots that will conform to the new system while at the same time making it more tedious for the players.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Keeping you Posted, #1

Postby sabinati » Sat Oct 11, 2014 7:38 am

remove cheese from the game it's just grind, srsly
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Re: Keeping you Posted, #1

Postby sabinati » Sat Oct 11, 2014 7:39 am

literally you are all bundles of sticks
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