Loftar and I found the site of an actual force summoning kill tonight, while scouting around. We tracked the perps (two assault clues, one battery clue and one murder clue at the site of the murder) and their hearths. Tracking worked pretty much flawlessly, and we even had the chance to have a chat with one of the summoners. Some things hade been stolen from their camp (their place still reeked with theft when we got there), they had tracked the culprit down, summoned and killed him. Interestingly enough, we also found out -- by looking at character data -- that the thief in question had been going towards tradition on the PB-sliders, and was obviously quite well aware of what he was doing. He had also been going through 10+ containers = 10+ clues = trivial tracking.
First of all -- tracking is a boatload of fun. Knowing that you're tracking a murderer, and sensing the sonar getting closer and closer, is enough to make my heart beat slightly faster. Me, loftar, night, torches (miner's helm, actually) and a manhunt under a waning moon -- the stuff of legends. The crime scenes (the one by the summoning kill, and the one by the cabin were the thief had been stealing) also looked beautiful. Just finding two assault clues and from that drawing the conclusion -- Aahaa, two attackers -- felt great.
Things we considered:
1) Non automatic summoning with chance to fail by comparing one skill value or another.
2) Cool down on the hearth fire when a summoning has failed. Giving the owner a respite. -- Problem: Culprit cool down blocking his hearth from summoning by repeatedly failing the summon with an alt character.
3) A high resource cost for the summoning ritual -- Problem: Might make it hard for non-developed characters to get their revenge/stuff back.
4) Making tracking harder by giving the scents fewer uses. -- Problem: Hard/impossible to track over longer distances.
5) Removing the clue objects when a summoning has failed -- Problem: Easy to cover the tracks by thusly removing the clues with an alt character.
6) We have an xmpp deamon capable of sending IMs based on ingame events. Sending an IM when someone tries to force summon you. -- Problem: Will not help the thief most of the time, since most people have other things to do in life except playing H&H, hard to believe though it might be.
Discuss!
