Wolfang wrote:Question, can you keep playing with your old character/skills
or do you have to start anew?
All gone~~~ bye-bye bucket, bye-bye cow , bye-bye cabin log and bye-bye all... XD
Wolfang wrote:Question, can you keep playing with your old character/skills
or do you have to start anew?
FrisianDude wrote:Hello there, personally I am looking forward to the reset because I've had some practice now on how to do things and that way I don't have to fear that any stranger approaching my cabin can simply smash everything, me included, because I'll be at generally the same level as others. However, what with the server down currently, maybe it's at all possible to pull the reset forward a bit? Unless those two weeks are entirely necessary of course, but I'd love to get in the new world and I've got the enitre next week off.
jorb wrote:Random thoughts.
Fishing is too hard to predict.
Trade and travel are constant head aches.
If possible, I would also like to do something about the hearthfire situation, because indestructible, carryable hearthfires are ugly as fuck.
Potjeh wrote:I think that the big part of forests feeling fake is that animals are so lifeless. Animals should be permanent, and leave various traces around the forest that can be used to deduce a lot about their lives. Killing big game should involve tracking it for days and studying it's habits so you know when and where to ambush it, not just walking into a forest and getting meat like it's some kind of a supermarket. Better animal AI would go a long way, to support stuff like migratory behaviour and perhaps even proper food chains. A skilled woodsman could get in tune with the forest's heartbeat and deduce that the boars are migrating away because people cut down too many oaks, or that wolves are forming packs and attacking cattle because hunters have depleted the stocks of their natural prey.
jorb wrote:When I walk through a real life forest, it feels so viciously alive, and I want that feeling in Haven.
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