vikingdragons wrote:look, some ppl are getting lucky, spawning near high q clay, finding large concentrations of magic weed. a lot of ppl aren't so lucky. we have 1 clay spot, and quess what, it was q10! 1 fucking clay! im not saying go right back to the old features and toss the new ones in the garabage, im saying make them less harsh. Make clay spots more common, get more resources off of trees before they are depleted, and have resources respawn faster. and of course make hunger slower! why is this still a fucking problem? i say every RL hour should result in the loss of 10% of your Hunger bar. this way, it is more realistic, and less of a threat early on, and almost non-existent in well-maintained groups.
did you just settle where you spawned without exploring for a bit first? have you considered moving?