1. Remove teleportation completely. Hirdporting, travel to hearth, travel to village, crossroads. ALL OF IT.
GTFO
2. Add horses, wagons and river barges so that people can carry reasonable amounts of goods at a time (one of the problems with hunger right now is that even a whole cupboard of food isn't enough to last a single person very long, so you need to haul metric fuck tonnes of shit everywhere).
And your horses will walk on water right? They will need roads and bridges a lot of work to fix stuff that actually works. How about we focus on actual problems for a while mkay?
3. Fix key rings.
Meh doubt we'll see this any time soon.
4. Allow us to build carts in caves, you god-damned anti-cave mining fags.
completely unrelated
Helms Deeps will now need Gates to get in and out. 20 layers of walls will need 20 gates (and 20 keys stored safely on a keyring or in an abstracted list as per whomever's suggestion). Thus being both aesthetically pleasing and functional. Villagers will be able to get in and out of gates without having to use teleporting because someone else dropped the key or has the key and logged off or you lost your own key or whatever.
Yeah let's spend hours looking and the same bland terrain with no form of character developement in between just so we can force people to build gates. Hooray to technology.
Trade will become large quantities of goods back and forth along rivers between major towns. Some people could setup and become traders who only travel back and forth selling goods. Horses will allow lone riders to travel large distances to get goods they need and travel back quickly.
You've always been an idiot. If something takes longer to acquire than it is to make it yourself you will make it yourself. This has been exposed before. Trades never have been in huge quantities simply because storage space is limited as well as the availability of items. If you want to go to trade for cavebulbs once a real months time just to make it worth it once again gtfo.
Travel should take time. The only people that upsets are people who zap back and forth everywhere hauling tonnes of shit. Again, that's because you NEED to haul tonnes of shit to actually do anything and hauling tonnes of shit can't be done in a single trip right now. Allow us to haul tonnes of shit in a single trip (wagons and barges) and weyhey, an hour spent travelling as you haul 2,000 pieces of clay back to village in the one trip is suddenly worthwhile.
The only people that find this as a good thing are idiots who can't make wine or beer. Travel should take time really? I mean my dream day of playing is coming and looking at non stop repeating forest for hours yeah. When you will get past the building stuff and quitting part of the game and actually play for real come make suggestions.
People who wall in should be protected. That's the whole point of walling in.
They shouldn't be immune though.
Finding a murder / theft / whatever scent, summoning with it and killing that person should not leave your own summonable scent. You're "delivering justice" so you should be reasonably safe from retaliation... Assuming the whole point of the scent system is to discourage "griefers" et al.
Don't make assumptions.
Battering rams shouldn't be damaged while moving too much, they should be damaged mostly from attacks against the wall they're trying to destroy. That way, the attack itself will take time. Players will build a ram nearby, giving the village time to locate it if they maintain a watch (A Watchtower or similar object with a bell that goes off every time someone not of that village is within X distance would be cool).
The warning system is a good idea the damaged on the wall part see potjehs post for why it fails.
Moving the ram shouldn't be every three steps it breaks but every couple of hundred tiles. So it still has to be built fairly close to the town that's being attacked but not stupidly close.
See above. The way it is now is better.
When the ram attacks, damage is done to the ram. After a certain point, it needs repairing. People behind the wall can also attack the ram with their archery and damage it, again leading to repairs. Those repairs should only take half an hour to an hour (real time) to dry. During this time, obviously defenders can repair their wall or try and attack / defend with archery... or destroy the ram and thus fend off the attack.
Again failing to realize people will attack a village when the players sleep and your fictive archers can't affect it. An hour is nothing if the ram was far enough not to be detected before. Wv was destroyed in an hour completely.
If people without anything in inventory could climb walls, attackers would I think have the advantage again as they'd scare off the villagers easily enough (attackers have a tendency to have decent combat skills while defenders have a tendency to rather suck at combat).
Or they can just break your wall and kill you and you still couldn't ever kill them back because you'd never be able to break their walls. If you suck you suck. No armor makes them vulnerable while summoning. Besides if you left scents somewhere you should be afraid anyway.
The issues are:
1. A good village should maintain a watch so they can spot attackers preparing. This will give the village a few days to prepare their own counter-attack / get help.
You think anyone can defend a siege for days?
2. The attack itself needs to take time (1 real time hour I think is quite reasonable to break through an undefended wall). As it's too easy to wait until everyone is offline and attack.
You says it needs to take time and then go retarded like and say one hour because it's easy to wait for defenders to get offline. So ehm wut?
3. If defenders are online at the time, the battle should be epic.
Meh.