Game Development: Weißbier und Käse.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Weißbier und Käse.

Postby Vanigo » Wed Jul 29, 2009 9:44 pm

That's... plausible. I do seem to recall putting some brodgar blue down there...
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Re: Game Development: Weißbier und Käse.

Postby Rift » Wed Jul 29, 2009 9:45 pm

*facepalm*
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Re: Game Development: Weißbier und Käse.

Postby Vanigo » Sat Aug 01, 2009 3:39 am

Okay, I can now definitely say that emmentaler in the mine is not the recipe for Jorbonzola - it's just gouda. Brodgar blue in the mine it is.
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Re: Game Development: Weißbier und Käse.

Postby Potjeh » Tue Aug 04, 2009 11:16 am

Seems like there's only one possible recipe left, and we're still missing 3 cheeses. Why did you lie to us, devs? I thought you loved us :cry:
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Re: Game Development: Weißbier und Käse.

Postby Rift » Tue Aug 04, 2009 11:40 am

there are more recipes its just some people had bugs via cabins, others lied.
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Re: Game Development: Weißbier und Käse.

Postby Errol » Tue Aug 04, 2009 3:21 pm

Perhaps Gouda is still able to mature?
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Re: Game Development: Weißbier und Käse.

Postby Rift » Tue Aug 04, 2009 3:40 pm

nope. people just outright lied/made mistakes.. i tried correcting it on the wiki a couple times, and pepople just re-corrected it to wrong. Meh. i gave up.
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Re: Game Development: Weißbier und Käse.

Postby eql » Tue Aug 04, 2009 3:46 pm

would be nice to have a definitive list of all the different cheeses
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Re: Game Development: Weißbier und Käse.

Postby Rift » Tue Aug 04, 2009 3:50 pm

i added 2 more cheesenames to the wiki, the recipes im keeping to myself, but those are the names
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Re: Game Development: Weißbier und Käse.

Postby kobnach » Tue Aug 04, 2009 3:52 pm

Rift wrote:nope. people just outright lied/made mistakes.. i tried correcting it on the wiki a couple times, and pepople just re-corrected it to wrong. Meh. i gave up.

*sigh* I'd ask you to post what info you have here, but the truth is, I think I'm giving up on the game - and in any case, every time I try to make cheese, it disappears. Sometimes it's bugs, but at this point I'm suspecting we didn't get rid of the thief lurking (logged out) inside our palisade, and having the wit never to leave worse than trespass clues. I destroyed a hearthfire, but if he were careful to always return where he last logged out, he doesn't need one - and I moved my claim so as to protect some saplings. (If so, the punk isn't in the keep, just the exterior palisade - but we have no cabin or cellar in the keep, so cheese is vulnerable.)

*sigh* I wish the devs could write a decent AI, so they didn't have to encourage pvp in order to provide players with challenge. Then the game would still be interesting. But guarding-myself-against-black-arts isn't a fun game for me, and I think I've passed the point of compulsively logging on to check and improve my defences.
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