The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Jackard » Thu Feb 12, 2015 1:10 am

jordancoles wrote:When Hafen starts out, there will be one "good" Ender-like custom client that everyone is using because for whatever reason Loftar is incapable of making a user-friendly default client regardless of the time given to him to make one.

well you see it might be replaced several years down the road, maybe

any time it might take to develop QoL features was clearly wasted, my friend
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Re: The Ghost of Christmas Future, II

Postby jordancoles » Thu Feb 12, 2015 1:36 am

jorb wrote:Manic-depressive defeatists are out in force tonight!

http://i.imgur.com/FK4Na0l.gif
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Thu Feb 12, 2015 1:45 am

I guess i'm probably not the best for recommending
changes, as I typically just accept what i'm given
and learn how to accomplish seemingly impossible
tasks with it.

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Re: The Ghost of Christmas Future, II

Postby painhertz » Thu Feb 12, 2015 1:57 am

Not to oversimplify but all of this seems to be a ton of arguing over shit that NONE of you have any effect on and since it's a totally new version of the game, you are probably arguing things that are obsolete. I get the feeling Jorb and Loftar are reading this thread and laughing their asses off at you all.....
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Re: The Ghost of Christmas Future, II

Postby jorb » Thu Feb 12, 2015 2:30 am

Jackard wrote:well you see it might be replaced several years down the road, maybe

any time it might take to develop QoL features was clearly wasted, my friend


We just spent the whole of tonight doing nothing but (nice) UI, so that haters could keep hating.

#feelsgood, man
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Re: The Ghost of Christmas Future, II

Postby Jackard » Thu Feb 12, 2015 2:32 am

jorb wrote:We just spent the whole of tonight doing nothing but (nice) UI, so that haters could keep hating. #feelsgood, man

either way, i win
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Thu Feb 12, 2015 2:39 am

painhertz wrote:Not to oversimplify but all of this seems to be a ton of arguing over shit that NONE of you have any effect on and since it's a totally new version of the game, you are probably arguing things that are obsolete. I get the feeling Jorb and Loftar are reading this thread and laughing their asses off at you all.....


I matter q.q... right?

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Re: The Ghost of Christmas Future, II

Postby painhertz » Thu Feb 12, 2015 2:43 am

NaoWhut wrote:
painhertz wrote:Not to oversimplify but all of this seems to be a ton of arguing over shit that NONE of you have any effect on and since it's a totally new version of the game, you are probably arguing things that are obsolete. I get the feeling Jorb and Loftar are reading this thread and laughing their asses off at you all.....


I matter q.q... right?

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Isn't about mattering, it's about arguing minutiae that probably is pointless anyway. looks like a new combat system to me, at least from the little shown.
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Re: The Ghost of Christmas Future, II

Postby borka » Thu Feb 12, 2015 2:49 am

jorb wrote:We just spent the whole of tonight doing nothing but (nice) UI, so that haters could keep hating.

#feelsgood, man


#soundsgood :D
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Thu Feb 12, 2015 3:57 am

painhertz wrote:Isn't about mattering, it's about arguing minutiae that probably is pointless anyway. looks like a new combat system to me, at least from the little shown.


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