World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby bitza » Sun Jun 02, 2013 11:16 pm

however, the whole conversation up to this point has been about why movement combat shouldn't be "a thing" in the first place
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 11:17 pm

Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.

Is that an insult?
What if archers want to be in the battlefield like they did?
They were, in fact, the most important group in the battle, damaging the enemy's horses severely.
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Re: World 7 incoming

Postby painhertz » Sun Jun 02, 2013 11:17 pm

jordancoles wrote:
jorb wrote:Ok, so here's an idea.

What if there was a buff that accumulated over time spent moving without an attack queued. The higher the buff is, the lower your block weight is.

The idea being that the pursued in an actual chase will be at the intended disadvantage, while also leaving single cycle twitches of movement unpenalized.

Thoughts?

Pls no. Just make it so that when hit moving you are taken to 0 defense and take a small portion of the total potential damage (20-40%)
This would still make movement combat possible but it removes the stupidity of one hit KOs



This seems to be the majority opinion with about 20ish people saying the same thing. Your count might vary.
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Re: World 7 incoming

Postby WarpedWiseMan » Sun Jun 02, 2013 11:19 pm

painhertz wrote:
WarpedWiseMan wrote:New world. Interesting. I've got a two week vacation starting tomorrow that I am going to spend building a new PC. Might come back for a brief hurrah.


Why brief?


Because brief is about all the time it takes for the world to fill up with assholes and Russians and Russian assholes. I enjoy the opening game portion when nobody can murder people without repercussions. I also enjoy the working together attitude of young worlds before they become disillusioned shitshow dumpster fires.
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Re: World 7 incoming

Postby aikidragon » Sun Jun 02, 2013 11:20 pm

I'm fine with jordancoles' idea. Exactly what I was thinking. It sounds very efficient.
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Re: World 7 incoming

Postby Patchouli_Knowledge » Sun Jun 02, 2013 11:20 pm

The fact that you are taken to 0 defense is pretty much a death sentence still and 20-40% of the current full damage is still a significant amount to 1-2 maybe 3 shot a hearthling.
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 11:21 pm

Patchouli_Knowledge wrote:The fact that you are taken to 0 defense is pretty much a death sentence still and 20-40% of the current full damage is still a significant amount to 1-2 maybe 3 shot a hearthling.


Ninijutsu wrote:
jordancoles wrote:Pls no. Just make it so that when hit moving you are taken to 0 defense and take a small portion of the total potential damage (20-40%)
This would still make movement combat possible but it removes the stupidity of one hit KOs


He is already nerfing swords in case you didn't see. 1-hit ko's are already dealt with.
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Re: World 7 incoming

Postby bitza » Sun Jun 02, 2013 11:21 pm

Patchouli_Knowledge wrote:The fact that you are taken to 0 defense is pretty much a death sentence still and 20-40% of the current full damage is still a significant amount to 1-2 maybe 3 shot a hearthling.
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 11:21 pm

Patchouli_Knowledge wrote:The fact that you are taken to 0 defense is pretty much a death sentence still and 20-40% of the current full damage is still a significant amount to 1-2 maybe 3 shot a hearthling.

Nah, combined with thunderwalking and oakstance you can survive.
I've done this before (I lost after it, but only because of a second mistake) and it worked perfectly fine, and I used stern order to get back up on my feet. Advantage-wise.
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Re: World 7 incoming

Postby bitza » Sun Jun 02, 2013 11:22 pm

thunderwalking is a bug that will hopefully be fixed now that it's been pointed out
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