Karede wrote: It takes a special kind of autism to play this game
Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.
Jalpha wrote:I believe in my interpretation of things.
jordancoles wrote:jorb wrote:Ok, so here's an idea.
What if there was a buff that accumulated over time spent moving without an attack queued. The higher the buff is, the lower your block weight is.
The idea being that the pursued in an actual chase will be at the intended disadvantage, while also leaving single cycle twitches of movement unpenalized.
Thoughts?
Pls no. Just make it so that when hit moving you are taken to 0 defense and take a small portion of the total potential damage (20-40%)
This would still make movement combat possible but it removes the stupidity of one hit KOs
painhertz wrote:WarpedWiseMan wrote:New world. Interesting. I've got a two week vacation starting tomorrow that I am going to spend building a new PC. Might come back for a brief hurrah.
Why brief?
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
Patchouli_Knowledge wrote:The fact that you are taken to 0 defense is pretty much a death sentence still and 20-40% of the current full damage is still a significant amount to 1-2 maybe 3 shot a hearthling.
Ninijutsu wrote:jordancoles wrote:Pls no. Just make it so that when hit moving you are taken to 0 defense and take a small portion of the total potential damage (20-40%)
This would still make movement combat possible but it removes the stupidity of one hit KOs
He is already nerfing swords in case you didn't see. 1-hit ko's are already dealt with.
Patchouli_Knowledge wrote:The fact that you are taken to 0 defense is pretty much a death sentence still and 20-40% of the current full damage is still a significant amount to 1-2 maybe 3 shot a hearthling.
Karede wrote: It takes a special kind of autism to play this game
Patchouli_Knowledge wrote:The fact that you are taken to 0 defense is pretty much a death sentence still and 20-40% of the current full damage is still a significant amount to 1-2 maybe 3 shot a hearthling.
Jalpha wrote:I believe in my interpretation of things.
Karede wrote: It takes a special kind of autism to play this game
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