bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out
Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.
bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.
Is that an insult?
What if archers want to be in the battlefield like they did?
They were, in fact, the most important group in the battle, damaging the enemy's horses severely.
NOOBY93 wrote:bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out
Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.
Karede wrote: It takes a special kind of autism to play this game
shaunsred wrote:NOOBY93 wrote:Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.
Is that an insult?
What if archers want to be in the battlefield like they did?
They were, in fact, the most important group in the battle, damaging the enemy's horses severely.
Bows need a buff!
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out
Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.
Nicstar543543 wrote:Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.
Jalpha wrote:I believe in my interpretation of things.
Nicstar543543 wrote:Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.
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