World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 11:23 pm

bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out

Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.
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Re: World 7 incoming

Postby Kaios » Sun Jun 02, 2013 11:24 pm

And why in the FUCK would anyone want to do 'thunderwalking' in a fight at all in the first place. What the fuck is wrong with you people, movement combat is NOT A THING!!!!!!!!!!!!!!!!!!
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Re: World 7 incoming

Postby ghostless » Sun Jun 02, 2013 11:24 pm

Why not just remove the whole concept of combat movement all together. In a game like this one where you can get attacked by 3+ people at once, it's either fight or run..not fight AND run. If someone shows up and you start running then you're clearly out of your league. I'm not saying you shouldn't be able to run once you've started fighting, everyone's entitled to that. But combat while moving isn't cool, a player shouldn't be able to "kite" someone who is way stronger than them.

And if the problem is people running away from an attacker in the first place then perhaps implement an item such as a throwable item that instead of aiming, has a % chance to hit depending on the distance of your target and if successful causes a snare long enough to catch up and get an extra hit.
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Re: World 7 incoming

Postby shaunsred » Sun Jun 02, 2013 11:25 pm

NOOBY93 wrote:
Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.

Is that an insult?
What if archers want to be in the battlefield like they did?
They were, in fact, the most important group in the battle, damaging the enemy's horses severely.


Bows need a buff!
U mad bro?
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Re: World 7 incoming

Postby bitza » Sun Jun 02, 2013 11:25 pm

NOOBY93 wrote:
bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out

Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.


as a pursuer why would i use thunder on someone who's running with 0 def
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Re: World 7 incoming

Postby Nicstar543543 » Sun Jun 02, 2013 11:26 pm

Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 11:26 pm

shaunsred wrote:
NOOBY93 wrote:
Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.

Is that an insult?
What if archers want to be in the battlefield like they did?
They were, in fact, the most important group in the battle, damaging the enemy's horses severely.


Bows need a buff!

Hey man, what's up? :D
Long time no see.
The last time I saw you is... When I killed you in Salem?
QQ
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Re: World 7 incoming

Postby Patchouli_Knowledge » Sun Jun 02, 2013 11:27 pm

NOOBY93 wrote:
bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out

Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.


If exploiting a bug or glitching the system/server is the way to counter something, we have a problem.
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 11:27 pm

Nicstar543543 wrote:Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.

All I see here is "uppercut" and "ballsack"
Didn't know chin-balls were a thing
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Re: World 7 incoming

Postby shaunsred » Sun Jun 02, 2013 11:27 pm

Nicstar543543 wrote:Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.


that sounds like a bad idea.
U mad bro?
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