The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

oh yeaaa top of page again

Postby Jackard » Fri Feb 13, 2015 12:58 am

jorb wrote:I have considered a server requiring biometric verification from its players, and with hired personnel administering random Turing tests through a required live camera feed. ^^ Facial recognition, retina scan. Something like that. ^^

i hear from reliable sources that all you have to do is only allow one client per IP, have you considered this ????
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Re: oh yeaaa top of page again

Postby Karede » Fri Feb 13, 2015 1:05 am

Jackard wrote:
jorb wrote:I have considered a server requiring biometric verification from its players, and with hired personnel administering random Turing tests through a required live camera feed. ^^ Facial recognition, retina scan. Something like that. ^^

i hear from reliable sources that all you have to do is only allow one client per IP, have you considered this ????

My dad works at nintendo so I can confirm this
Just check the "no bots" box the next time you do an update
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Re: oh yeaaa top of page again

Postby Jackard » Fri Feb 13, 2015 1:05 am

Felkin wrote:Captcha -> no game does this in general ever, it would cause more irritation than do good. Imagine if you are in the middle of a pvp battle and suddenly a captcha promts and you got a few minutes to type it in, but are in the heat of battle. Welp, rip that guy. You CANNOT stop botting like that. Only way you can is by removing the incentive to do so in the first place :)

asian mmos do it often enough

and all that that implies
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Feb 13, 2015 1:11 am

painhertz wrote:Also: is there any way you or Jorb can capitalize the P in painhertz? it drives me nuts....

It would be nice to let people change account names, and the game server technically supports it fully (well, the Hafen server at least; not the Haven server), but synchronizing the forum with it is harder. I have at times considered writing a custom forum software for the site in order to be able to integrate it better. :)
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Re: The Ghost of Christmas Future, II

Postby painhertz » Fri Feb 13, 2015 1:13 am

loftar wrote:
painhertz wrote:Also: is there any way you or Jorb can capitalize the P in painhertz? it drives me nuts....

It would be nice to let people change account names, and the game server technically supports it fully, but synchronizing the forum with it is harder. I have at times considered writing a custom forum software for the site in order to be able to integrate it better. :)


Oh well. I guess I shall have to suffer it's capitalization incorrectness for eternity.
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Re: The Ghost of Christmas Future, II

Postby Gray » Fri Feb 13, 2015 1:13 am

loftar wrote:
painhertz wrote:Force a 3-5 hex space requirement for buildings to be built near walls?

Well, sure, I've considered it and still am. I just find it so... ugly.
Image


Make your character go into a "ledge walking mode" with a chance of fall (skill dependant).
Add a move that makes you able to climb over certain liftable objects like wicker baskets or fences.
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Feb 13, 2015 1:15 am

Gray wrote:Make your character go into a "ledge walking mode" with a chance of fall (skill dependant).

I have considered this too, but adding fundamentally new movement modes is extremely messy as it interacts with so many other game mechanics like, not least, combat. I can just see a thousand ways before me to game such a system
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Re: oh yeaaa top of page again

Postby borka » Fri Feb 13, 2015 1:16 am

Jackard wrote:i hear from reliable sources that all you have to do is only allow one client per IP, have you considered this ????


PC - DSL - 1 IP
Notebook 1 - UMTS (3G) 1 - 1 IP
Notebook 2 - UMTS (3G) 2 - 1 IP
...

it's called pay2win ... ;)
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Re: The Ghost of Christmas Future, II

Postby painhertz » Fri Feb 13, 2015 1:18 am

Isn't there already a limitation for paving ground near water? I'm not getting why having a building dead zone is inelegant, realistically who would build a house "butted up" against a wall used for defense? That just sounds like bad planning to me.....

If someone breached the wall I'd want as much head start as possible to get the hell out of there. lol
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Re: The Ghost of Christmas Future, II

Postby Phinix » Fri Feb 13, 2015 1:31 am

painhertz wrote:Isn't there already a limitation for paving ground near water? I'm not getting why having a building dead zone is inelegant, realistically who would build a house "butted up" against a wall used for defense? That just sounds like bad planning to me.....

If someone breached the wall I'd want as much head start as possible to get the hell out of there. lol

Yes, 3 or 4 tiles away from water I believe is the dead zone for pavement.
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