Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby Koya » Mon Mar 14, 2011 9:27 pm

Haba wrote:
Butko wrote:
jorb wrote:There's plenty of stuff to do. You're doing it all wrong if you sit and wait for your silly cone cow to finish.

Also, the game was never user friendly.


With that kind of thinking don't be surprised that your game has only around 1k population / players.


And how many players does your game have?

If loftjorbtar just wanted to get players, they'd probably make a farmville clone with about farming dicks*. And they'd be rich and succesfull. Good thing they're not catering for the lowest denominator. Right...?

Koya wrote:Your happiness with this system can be because you know something like tobbaco in w3, or something like that... this is my opinion... time will show everything.


I might as well rat them out. There is a bug in reincarnation, you actually get your belief slider's worth of LP more instead of losing it as usual. They are all killing their chars in a row, getting massive LP. Doesn't seem to work unless you have at least 10K LP, though.

...or then we simply might be happy 'cuz this is at least a step towards fixing an issue that we've all been complaining about since the beginning. I've been through the grind so many times that I had no interest in playing the game anymore. With this approach, as flawed it is, I don't have to grind. Imagine that? I can do whatever I want and I don't have to worry if it is giving me good LP. In that sense I find it baffling that people are crying about "having to grind curiosities".

You can get the first 3-4K LP at +1 change without using a single curiosity. And if that isn't giving you "anything to do", then you're doing it wrong. Hell, we had iron bars eight hours in the new world.

*) My idea, I have copyright on it bitches!


You get my respect, really.

I was suspicious about that, I saw that most good spots was claimed already in day1 :(
So that call for good for everybody come out that they will have all the top resourses and will grind LP with high curiocity items later and fuck all the world, making stand everybody else on knees. Great plan... but dirty...
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Re: Game Development: World 5

Postby Potjeh » Mon Mar 14, 2011 9:29 pm

Yeah, it was so much better when you had to bot up buckets to get yeomanry before the people that play legit.
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Re: Game Development: World 5

Postby fart69 » Mon Mar 14, 2011 9:34 pm

Potjeh wrote:Yeah, it was so much better when you had to bot up buckets to get yeomanry before the people that play legit.

He's not saying that it was better... He's saying that it's still the same. The whole point of World5 was to remove those "head start" imbalances.
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Re: Game Development: World 5

Postby PiarasWolfwood002 » Mon Mar 14, 2011 9:35 pm

Potjeh wrote:Yeah, it was so much better when you had to bot up buckets to get yeomanry before the people that play legit.


Some of us grit our teeth and tough it out legit to begin with. But hey, go ahead an keep punishing us regardless.

There still are head-start imbalances. Without hard-caps on attributes and abilities, there will always be imbalance.
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Re: Game Development: World 5

Postby Rhiannon » Mon Mar 14, 2011 9:35 pm

Potjeh wrote:I'm not saying I got it for nothing. For example, I delivered a crate of blueberries and a crate of dandelions to my campmates just an hour ago. Hell, I even gave away an ant queen yesterday, since I found two in a row, and figured it's better that somebody gets LP now rather than me later.



no...step into reality here, this isn't a Borg cube. You actually DID get it for nothing. You WANTED to do what you did. You didn't HAVE to work these things out for yourself. You decided to trade the corn to neighbor 4 for his buttermilk buscuits because it was easier to harvest the corn than the higher level friend who already had the "baker's oven" upgrade on his account because there's still 5 days, 10 harvest easter eggs and 3 neighbors left before you can get the upgrade...wait...hold on...what the fuck am I talking about. Imagine that, I just confused this forum with the Facebook CityLife forum...LMAO Umm, back to the point, as with every other world YOU, unlike the majorty, are doing exactly what you want to do and exactly what you would have done if nothing had changed. This imo moots any critque of their responses because you are not having to do any of things they are having to do so how can you understand. DO you really think the majorty of players were playing this game because they wanted to trade (As a main mechanic) corn for biscuits? Jeez man, why don't ya just play farmville, city life, and My Vinyard on facebook as that is what those games are for...trading gifts with your friends to advance in the game. I think i'm beginning to see the big picture here..lol

Ya know, theres a real cool game called Atlantica Online, they have a huge crafting merchant system in which you would be in heaven and appreciated if "role playing merchant" is your main goal in a game. Ever tried it...I wish you had of as it would have been so much easier on everyone rather than turning this game into it instead of you going there...lol
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Re: Game Development: World 5

Postby Potjeh » Mon Mar 14, 2011 9:37 pm

Oh no, they made a multiplayer game depend on playing it like it's actually multiplayer!
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Re: Game Development: World 5

Postby Rhiannon » Mon Mar 14, 2011 9:40 pm

Fetdaniel wrote:Oh I guess you have a life because I can hear you sucking Jorbs virtual cock so much it makes my ears hurt from all that juicy slurping all the way from whichever fucking country you come from. I can hear the yessayer spunk dripping out of your ears for crying out loud. We have never questioned that SOME like the idea, but in general we are disatisfied. All this fail this fail that crap and gtfo language tires me.. Its so apparent that you just try to make yourself worth something by calling others losers. Not cool fanboy!



OMFG...that was a laugh out loud that made my neighbors look this way..LOL I think I'm ctually blushing and that is no easy task... :oops: I remember a joyous post similar about how some people actually believe they really give a shit about the brownnosers...they proved long ago they actually do not care either way. If you'll notcie, not even the mods or vets do much brownnosing here, as they know J&L give LESS than 2 shits about any player...regardless of which side of the brownnose fence they fall on. Yet some still try...poor things...lol
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Re: Game Development: World 5

Postby sabinati » Mon Mar 14, 2011 9:43 pm

lol rhiannon, do you actually think that the devs are giving us special favors or letting us tell them what to do with their game?
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Re: Game Development: World 5

Postby Kaios » Mon Mar 14, 2011 9:43 pm

The only early game "imbalance" was the bug where you could log out and back in and get all the starter LP over again, this was fixed pretty fast also. There's no fucking bugs that give you more LP without using curiosities than perhaps when you work up to yeomanry, stake a claim, fill it with LP, suicide, and repeat and keep filling it with all the initial items LP.

However using that "bug" you also lose out on 5k LP from getting yeomanry so getting that back up almost isn't worth only to get a few thousand more LP extra.

Curiosities work fine and you can easily make a decent amount per day, and that will only increase when you discover better ones and also work up the quality of items to make them higher quality as well.

You people are fucking annoying, you haven't even explored the system fully. You're jumping to conclusions based on what, a few hour trial of the system? Give it a week at least before you start bleeding out of your vagina.

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Last edited by Kaios on Mon Mar 14, 2011 9:46 pm, edited 3 times in total.
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Re: Game Development: World 5

Postby chaosovum » Mon Mar 14, 2011 9:43 pm

You have to be kidding me.... This dumb bitch is STILL in here bitching and moaning? Go find a different game you ignorant twat!
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