Overall, this is a great update, I really love the direction you're taking with armour vs agi. I'd like to see you expand on it the inevitable UA nerf by making it's attacks' weight depend on agi as well, so UA fighters will have to fight in light armour. And fuck yeah to the removal of walljumping, seriously, that bullshit should've been fixed the moment it was discovered.
I don't like the palisade nerf, this wasn't needed at all. Sling nerf is overkill, they're useless now, if you thought they're too good you should've either reduced base damage or decreased aim speed. Ranger bow nerf was sorely needed, but as DeadlyPencil said now some people have armour that simply cannot be beaten with a ranged weapon. I think that the base damage is fine now, but I'd give them a boost otherwise - make 10% of their damage ignore armour (I reckon 150 damage a pop vs a target with crap agi is acceptable to both parties). I'd give the same pierce damage to wooden bow, so it's actually useful in combat, and leave slings as hunting weapons.