World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby krikke93 » Sat Jun 01, 2013 1:32 am

bmjclark wrote:Has it? Well, it was like a month ago that i saw it happen i guess. Nvm if it's been fixed.

Yes, AD raiding mirrorlake by doing that if I remember correctly. That was the reason for the fix :lol:
Last edited by krikke93 on Sat Jun 01, 2013 1:33 am, edited 1 time in total.
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Re: World 7 incoming

Postby HarryDresden » Sat Jun 01, 2013 1:33 am

TheG4MER14 wrote:What about the bug were the tree logs fall into a cliff and get stuck? Can this be fixed? Its really annoying.



6 hour log decay would be nice yeah. I agree with this post.
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Re: World 7 incoming

Postby Oddity » Sat Jun 01, 2013 1:48 am

chemio2k12 wrote:-Easier killing animals

Less dangerous world? That's the last thing we need.

Terraformable cliffs would be better than logs vanishing after 6 hours.
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Re: World 7 incoming

Postby zacty » Sat Jun 01, 2013 1:48 am

agreed, decaying logs would make lumber storage a bitch
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Re: World 7 incoming

Postby borka » Sat Jun 01, 2013 1:50 am

meh too many cart build signs then ...
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Re: World 7 incoming

Postby chemio2k12 » Sat Jun 01, 2013 1:52 am

Oddity wrote:
chemio2k12 wrote:-Easier killing animals

Less dangerous world? That's the last thing we need.

Terraformable cliffs would be better than logs vanishing after 6 hours.

Haven never would be more popular when new players can lose everything with ease.
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Re: World 7 incoming

Postby krikke93 » Sat Jun 01, 2013 1:52 am

signs should decay too. If we're making a new world, make it a perfect one!
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Re: World 7 incoming

Postby borka » Sat Jun 01, 2013 1:53 am

afk chars should decay aswell ... :P
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Re: World 7 incoming

Postby zacty » Sat Jun 01, 2013 1:54 am

they do if you find them :twisted:
i really need to find a good signature
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Re: World 7 incoming

Postby L0dest0ne » Sat Jun 01, 2013 1:55 am

FUCKING JORBTAR
NOW I'M GOING TO FAIL FINALS
I'm glad to see w7, but worst timing ever
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