Lothaudus wrote:I'm not certain that replacing bear / clay/ loom grinding with quest grinding is going to resolve anything.
My understanding is that the dev's intend to replace the LP system completely, so I wouldn't expect the quests to be "grindable"
In fact I'd expect it to be more of two different quest catagories
1 - Learn a new skill quest -> gather ingredients to make something in the new skill to a certain point, perform some fancy ritual, possibly involving multiple players, HURRAY you've just learned a new skill that you can now teach to other people.
2 - Something has randomly happened that affects your character/claim/village/equipped item -> perform a ritual, maybe be in the right spot at the right time, maybe find the right person, maybe gather some equipment, HURRAY whatever happened is now resolved for good or for bad.
Point being that these quests are not "visit this NPC in this place, or fulfill these published requirements that GARANTEE you will get this quest, then kill 10 bears or pick 1000 grain and I'll give you 10,000,000LP" but rather either quite quick quests that act more as tutorials than barriers to skills (except the black arts, those should be massive barriers that traumatise players on those quests) or they act as weird effects with multiple different resolution options, once again not just handed out willy nilly according to some published protocol, but more happening when the stars align and certain factors are in place and also because the RNG says so.
bonus points if quests involve multiple players for resolution