[quote="jorb"]@ theTrav: Yes, we are considering that as well. The AI for it is, however, non-trivial. Our combat system is fairly complex. That being said, it might be a good enough start if the summoned character at least were to use default blocks and attacks, and be able to pathfind. Writing an even half decent AI for the combat system will, however, take some doing.[/quote]
Well, if the character has a non-combat weapon equipped (i.e. pickax), I believe the character should remove the item and attack fisticuffs style. Either that, or have them use a basic weapon based on their highest combat skill.