by SynthesisAlpha » Sun Mar 21, 2010 7:10 pm
Maybe take out boar aggro until you code a bit better AI. Like give them a territory when they spawn, and they aggro people in that area, but they drop aggro when someone leaves the territory. Bears still want to eat you, but since boars are herbivores anyway, they're only attacking you because you're in their territory. Also add wolves and more 'big ticket' food items that are more difficult to craft but give larger FEP gains for the amount of hunger.
Replace the COMPLETELY USELESS day/night belief with a metabolism belief. Neutral would be 5x the old hunger rate (half the current), Full sloth would give you the 10x slower hunger decay, and double (or more) the varied diet FEP bonus. Full Shrew would set your hunger decay to the old rate, but halve (or more) the varied diet bonus. Some of us WANT to eat more, and some people can't be bothered. Give us the option of playing Eating Things Online.
Also remove butter requirements from apple pies, since bread is removed as a basic con food. Alternately, add a recipe that uses spindly taproot or something, like 'taproot tea' that functions as a con food. Allow tea leaves to be dried on a drying rack like wild windsown weeds, add a use for black tea leaves. Hell, make clay and fish points useful but not the only way to get those resources.