The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Phinix » Sat Feb 14, 2015 4:51 am

Gray wrote:Brew your own piss into mildly alcoholic beverage. (In case you are stuck inside a village without wine or resources to reduce travel weariness) Cmon guys this has gameplay value...

Sounds like it would make you die of botulism... jokes on you piss drinker ¦]
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Re: The Ghost of Christmas Future, II

Postby simimi » Sat Feb 14, 2015 5:33 am

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Re: The Ghost of Christmas Future, II

Postby RustyBuckitt » Sat Feb 14, 2015 6:16 am



Hel, faq dat, jst let us mak crak n gro pot
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Re: The Ghost of Christmas Future, II

Postby painhertz » Sat Feb 14, 2015 8:13 am

You've always been able to grow pot in Haven.....
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Re: The Ghost of Christmas Future, II

Postby g1real » Sat Feb 14, 2015 8:37 am

I'm worried about the new 3D graphics, I'm not sure if my GTX 780 Ti will be able to run it. Can you please think of the little people too?

What's stopping you from releasing on Steam, anyway?
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Re: The Ghost of Christmas Future, II

Postby Phinix » Sat Feb 14, 2015 9:01 am

g1real wrote:I'm worried about the new 3D graphics, I'm not sure if my GTX 780 Ti will be able to run it. Can you please think of the little people too?

What's stopping you from releasing on Steam, anyway?

To much attention maybe...
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Re: The Ghost of Christmas Future, II

Postby loftar » Sat Feb 14, 2015 9:06 am

g1real wrote:What's stopping you from releasing on Steam, anyway?

The work involved in porting it, mostly.
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Re: The Ghost of Christmas Future, II

Postby painhertz » Sat Feb 14, 2015 9:12 am

Is it real 3d or pseudo 3d?


Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Sat Feb 14, 2015 9:25 am

painhertz wrote:Is it real 3d or pseudo 3d?


Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?


When haven originally started it was...
empty. I wasn't there at the very start,
but i believe trees were a NEW addition
at some point. I think it's just that they
don't want to ruin people's first actual
impression of Hafen by giving them a
vast empty world with nothing but trees
and water with bugs everywhere.

(Looks like they're past that but still)
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Re: The Ghost of Christmas Future, II

Postby painhertz » Sat Feb 14, 2015 9:29 am

NaoWhut wrote:
painhertz wrote:Is it real 3d or pseudo 3d?


Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?


When haven originally started it was...
empty. I wasn't there at the very start,
but i believe trees were a NEW addition
at some point. I think it's just that they
don't want to ruin people's first actual
impression of Hafen by giving them a
vast empty world with nothing but trees
and water with bugs everywhere.


Looks to me like there's "far" more than what Salem had when we started tinkering with it....

(Looks like they're past that but still)
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