Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby spectacle » Fri Dec 23, 2011 11:16 am

There are some simple minded people that seem to think that being an asshole is the same as being independent.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
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Re: Game Development: Salem & Haven

Postby badkarma » Fri Dec 23, 2011 2:56 pm

Image

Still we loom in the mists as the ages roll away
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why
Save we stand on the bare plains of Wiltshire
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Re: Game Development: Salem & Haven

Postby GhostOfZed » Fri Dec 23, 2011 4:42 pm

That reminds me, is there music in Salem yet?
~ Chieftain of Cloudsdale ~
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Re: Game Development: Salem & Haven

Postby Onionfighter » Fri Dec 23, 2011 6:01 pm

Kaios wrote:The only thing that bothered me about this idiot's posts is calling Techx an ass licker and accusing him of "having no honor."

If making useful and meaningful posts, contributing your ideas and opinions in C&I and helping out players in How Do I means you are an asslicker, then he is the biggest asslicker out there!

Yeah, this is what strikes me as weird. The guy who spends all his time answering newb questions and providing meaningful discussion is a buttlicker, while the guy calling everyone a buttlicker is supposed to be the one with honor.
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Re: Game Development: Salem & Haven

Postby Macyo » Wed Dec 28, 2011 5:02 pm

badkarma wrote:Also..these who are allowed to alpha/beta test first will have that overpowered knowledge to start with. Other plays wont have that while these 10 % of asslicks will learn every possible tile in this game and every possible mechanic which will help them to make a fast start when the game is officially launched. Explain this jobdjvdhdvadnfa


This is true, Anyone who denies it isn't very competitive or good.

I wish this game (HnH) could of put the game out there just a little bit so I could of found it before now.
(It's not even showing up in google for "perma-death" + "mmorpg" or the wikipedia page for "permanent death")
Now 95% of all players have that godly experience (or at least have had the opportunity of getting it) of the game that will take forever for me to catch up with.
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Re: Game Development: Salem & Haven

Postby Potjeh » Wed Dec 28, 2011 5:21 pm

Just like pre-test of curiosities gave an insurmountable advantage to Inner Party guys, right?
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Re: Game Development: Salem & Haven

Postby burgingham » Wed Dec 28, 2011 5:59 pm

Le them have their excuse for sucking.
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Re: Game Development: Salem & Haven

Postby TeckXKnight » Wed Dec 28, 2011 6:02 pm

Macyo wrote:This is true, Anyone who denies it isn't very competitive or good.

I wish this game (HnH) could of put the game out there just a little bit so I could of found it before now.
(It's not even showing up in google for "perma-death" + "mmorpg" or the wikipedia page for "permanent death")
Now 95% of all players have that godly experience (or at least have had the opportunity of getting it) of the game that will take forever for me to catch up with.

Ya, this is just plain untrue. Sorry you couldn't have found it sooner but the fact of the matter is that if you play you'll learn and get better. If you keep playing it doesn't take long for you to catch up with 95% of the player base. The game is pretty much all around based on exponents and square roots. Imagine everyone's growth based on a square root function and you have a pretty good idea of why you can catch up.
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Re: Game Development: Salem & Haven

Postby Macyo » Wed Dec 28, 2011 6:22 pm

burgingham wrote:Le them have their excuse for sucking.


What I said was truth while you're just making guesses and assumptions that I suck.

You're an Ignoramus.

TeckXKnight wrote:Ya, this is just plain untrue. Sorry you couldn't have found it sooner but the fact of the matter is that if you play you'll learn and get better. If you keep playing it doesn't take long for you to catch up with 95% of the player base. The game is pretty much all around based on exponents and square roots. Imagine everyone's growth based on a square root function and you have a pretty good idea of why you can catch up.


I'm not talking about the skill values when I talk about experience.
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Re: Game Development: Salem & Haven

Postby Jackard » Wed Dec 28, 2011 6:41 pm

Wow, I don't really want to lock this thread, but all the shitposting sure is testing my resolve!
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