Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby bitza » Mon Mar 14, 2011 10:45 pm

The server is up

There are 1001 hearthlings playing.


can't be all that bad i guess
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Re: Game Development: World 5

Postby fart69 » Mon Mar 14, 2011 10:55 pm

bitza wrote:
The server is up

There are 1001 hearthlings playing.


can't be all that bad i guess

W4 was 1300+ the first week or so. Time will tell.
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Re: Game Development: World 5

Postby Godlike » Mon Mar 14, 2011 10:56 pm

Loving the new system.I had the chance to play a couple weeks on world 4, and this is my first post on the forums. I really thought the old system favored bots.The only issue that I'm having so far is the lag. I read somewhere that this is common in the first couple of days, but it was exactly the same when I started on world 4. Working on a big wall to protect my claim. :)
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Re: Game Development: World 5

Postby doc40 » Mon Mar 14, 2011 11:04 pm

bitza wrote:
The server is up

There are 1001 hearthlings playing.


can't be all that bad i guess


It's not all bad - i really like some of the new features. I think many ppl are hanging around hoping that there will be some modification of the LP system in the near future. The system as it stands now seems closed-ended. I realize that you can repeat the "curiosities" and probably the greater quality item you have the more LP you get. But the cause-effect of the old system still runs deep in my system. To only get LP "once" when you discover or craft something for the first time just leaves me kind of empty. I'm hoping for a move back toward(but not totally like) the old cause and effect system while keeping the randomness aspect of W5. It's there game and they can do as they please but for me it's not nearly as fulfilling or fun as it was. I see the need to change LP system i just think the pendulum too far the other way in reaction to the inadequacies/abuses of the old system. Just my 2 cents worth.
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Re: Game Development: World 5

Postby Stinkfoot » Mon Mar 14, 2011 11:08 pm

Is it just me, or is lag worse than ever since World 5 was born?
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Re: Game Development: World 5

Postby erozaxx » Mon Mar 14, 2011 11:10 pm

People stop fucking cry here and do some stuff ingame, we need to discover more curiosities, as the few we know is definitely not all lowstuff and I bet there is some randomly showing curiosity hidden under most of the repetitive actions (except buckets I hope). If all that QQing was turned into some useful work there would not be need for QQing.

EDIT: yes the game is like chess-play again.
"That is not dead which can eternal lie / And with strange aeons even death may die."

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Re: Game Development: World 5

Postby Rhiannon » Mon Mar 14, 2011 11:13 pm

Haba wrote:Here is the secret:
http://img710.imageshack.us/img710/622/worldgridcompilationsma.png

That is me, W3 - day five or so. Mapped area prospected, checked for high quality resources. I spent the first weeks doing nothing but that. And I wasn't the only one doing it.

I guess you're one of those who think that successful people in real life as well were just "lucky" or that they "abused the system". Here is a little secret: most of them got where they were through hard work.

Oh please...you are just the scoiopath I was talking about and the LAST motherfucker to even suggest you do anything honest
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Re: Game Development: World 5

Postby Butko » Mon Mar 14, 2011 11:15 pm

Potjeh wrote:Butko, you do realize that you need multiple types of curiosities to make full use of your study slots?

I know but probably one or maybe max 4 of them will fill your study bag and u will only farm and craft those...
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Re: Game Development: World 5

Postby erozaxx » Mon Mar 14, 2011 11:18 pm

Maybe there will be an item to add slots to study bag... as backpack for inv. If it is not ingame, WE WANT IT! - cuz I want to add 25+ pine cows and sit on my ass waiting for LPs understood? :)
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Re: Game Development: World 5

Postby thedownwardcult » Mon Mar 14, 2011 11:20 pm

Lahrmid wrote:I think the biggest flaw in the new system is that it doesn't feel fun.

Atleast to me.


See, this is THE MAIN PROBLEM with W5 and the curosities system I have. I don't care about resources, having the highest stats, etc. And in W4 all my great resources were found by finding them yes, not my spawning anywhere near them. But even though I am able to work the the curiosities lp system, it's not fun. And why would I play a game if it is not fun? I'm lurking for now as I am hoping that the system gets better, but for now I can't bring myself to play the game, as it's just too boring. I keep trying to but in the end same result. I guess H&H is just done for me.

As for everyone saying it's too hard, it really isn't. It's pretty doable. Not nearly as doable as W4 but you can work with it. I don't get the people flaming though over it beaing easy or hard; it's just a game, why the hell are you personally attacking each other through text?
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