World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby Oddity » Mon Jun 03, 2013 12:00 am

Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.
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Re: World 7 incoming

Postby NOOBY93 » Mon Jun 03, 2013 12:02 am

Oddity wrote:Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.

This would be so cool it would convert me to static combat.
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Re: World 7 incoming

Postby Rador » Mon Jun 03, 2013 12:05 am

jorb wrote:Jorb inaugurated the official derail of the thread a good number of pages back by harshly insulting some random n00b.

Anything now goes.

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Re: World 7 incoming

Postby jorb » Mon Jun 03, 2013 12:06 am

Oddity wrote:Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.


Anyone against?
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Re: World 7 incoming

Postby zacty » Mon Jun 03, 2013 12:07 am

jorb wrote:Anyone against?


nay
Last edited by zacty on Mon Jun 03, 2013 12:07 am, edited 1 time in total.
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Re: World 7 incoming

Postby Jackard » Mon Jun 03, 2013 12:07 am

good to see an update, any update
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Re: World 7 incoming

Postby bitza » Mon Jun 03, 2013 12:07 am

well, reducing dash cooldown means there's no reason to use charge ever, really. i'm just sayin

and how to fix butterfly and feign flight?

for butterfly, maybe -1 init to you instead of +1 to the opponent?

and more init for feign flight?
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Re: World 7 incoming

Postby NaoWhut » Mon Jun 03, 2013 12:10 am

Ninijutsu wrote:
jorb wrote:Why doesn't armor protect you from, say, sting? When we try to crunch the numbers it seems to be the case that an equivalent suit of armor should do a decently good job of saving yo ass from getting one-shotted.


It does. They are over-exaggerating. It takes like 1000 strength and a q120+ sword to 1-shot someone with low-medium constitution.


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Re: World 7 incoming

Postby bmjclark » Mon Jun 03, 2013 12:10 am

bitza wrote:well, reducing dash cooldown means there's no reason to use charge ever, really. i'm just sayin

and how to fix butterfly and feign flight?

for butterfly, maybe -1 init to you instead of +1 to the opponent?

and more init for feign flight?


Reduce cooldown of butterfly. Honestly, it might not be terrible if it didn't have a long ass cooldown.
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Re: World 7 incoming

Postby Ninijutsu » Mon Jun 03, 2013 12:10 am

jorb wrote:
Oddity wrote:Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.


Anyone against?


If you lower Dash's cooldown, Charge is now useless, so you would have to remove that too.

I like the idea, but only a SLIGHT buff to opp knocks.

As for feign flight, make it give advantage too, then I think it would be a viable choice to stay at that level of defense for short periods of time.

Just remove FLAB and push the advantage.
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