The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby NaoWhut » Sat Feb 14, 2015 9:59 am

Wtf did you do to my words q.q..
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Re: The Ghost of Christmas Future, II

Postby shubla » Sat Feb 14, 2015 10:00 am

You could accelerate growing of crops with poop! Animals would produce poop too. And if theres lots of poop in your place something cool would happen .
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Re: The Ghost of Christmas Future, II

Postby ninja_yodeler » Sat Feb 14, 2015 10:13 am

NaoWhut wrote:
painhertz wrote:Is it real 3d or pseudo 3d?


Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?


When haven originally started it was...
empty. I wasn't there at the very start,
but i believe trees were a NEW addition
at some point. I think it's just that they
don't want to ruin people's first actual
impression of Hafen by giving them a
vast empty world with nothing but trees
and water with bugs everywhere.

(Looks like they're past that but still)


As solid as that plan is, and it's obviously the right move. I can't help but wish to be part of the empty world, hilariously horrendous bugs and whatever god forsaken gameplay they must have had to endure to make potjeh create his comics demanding boats. Given how different hafen is and looks, I can only assume this time around it would be an even funnier experience. Especially because we who've played haven for years and years know how much better it gets
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Re: The Ghost of Christmas Future, II

Postby borka » Sat Feb 14, 2015 10:16 am

g1real wrote:I'm worried about the new 3D graphics, I'm not sure if my GTX 780 Ti will be able to run it. Can you please think of the little people too?

I have a GTX 560 Ti / 1GB and don't expect problems GPU wise aslong Nvidia doesn't mess with OpenGL (what i doubt)
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Re: The Ghost of Christmas Future, II

Postby Potjeh » Sat Feb 14, 2015 11:20 am

Trees were in from the beginning, but treeplanting wasn't, and there were only a couple of tiny forests in the world, so lumber quickly became one of the scarcest resources.

Anyway, regarding releasing more complete vs less complete doesn't really make any difference, it's not like the devs listened to a single thing that the first batch of testers said before they quit testing because the game was just that terrible (and remained terrible till the last couple of patches).
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Re: The Ghost of Christmas Future, II

Postby painhertz » Sat Feb 14, 2015 11:36 am

Potjeh wrote:Trees were in from the beginning, but treeplanting wasn't, and there were only a couple of tiny forests in the world, so lumber quickly became one of the scarcest resources.

Anyway, regarding releasing more complete vs less complete doesn't really make any difference, it's not like the devs listened to a single thing that the first batch of testers said before they quit testing because the game was just that terrible (and remained terrible till the last couple of patches).


They listened quite a bit for Salem. of course it turned into a steaming pile of crap but i don't think that was from player ideas, more those Chief and Darwoth assholes who were allowed to run off 90% of the player base.
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Re: The Ghost of Christmas Future, II

Postby Potjeh » Sat Feb 14, 2015 11:41 am

I don't see how you can say they listened. From day one everyone told them that the gluttony system was terrible, and they didn't make any substantial changes to it till the very end. Purity system was also universally regarded as bad, and they never took any steps towards fixing it. What they did instead was burn months of devtime on totally useless shit like multi-server support.

Cheif and Darwoth didn't run off anyone, they just expedited departure of people who would've soon quit anyway because Salem was simply not fun to play, mainly due to it's terrible pace which only started improving after JC took over.
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Re: The Ghost of Christmas Future, II

Postby painhertz » Sat Feb 14, 2015 11:47 am

Potjeh wrote:I don't see how you can say they listened. From day one everyone told them that the gluttony system was terrible, and they didn't make any substantial changes to it till the very end. Purity system was also universally regarded as bad, and they never took any steps towards fixing it. What they did instead was burn months of devtime on totally useless shit like multi-server support.


I could give you examples but none of it was anything game changing, merely pointing out that your idea that they are completely invulnerable to player suggestion isn't totally accurate. The game itself while mediocre compared to Haven was ok for a niche game but like I said, those two guys were functionally allowed to grief a large portion of the player base until they quit. At least in haven you have 4 or 5 big factions and can maybe play them against each other or try other tactics but "The Tribe and whatnot were completely in control unless you were just a hermit somewhere and that was that. I wanna say after I stopped playing he was even allowed into the SUPAR SEKRET SALEM group and what have you? All that being said I think with Haven you have a case where Jorb and Loftar created an unmatched gem FROM THE START and although the can refine and polish that gem, they aren't gonna be shitting any more gems anytime soon. You can't improve much on perfection and with 35 or so years of gaming experience I can honestly say that Haven is as close to gaming perfection as it comes.... But i digress.
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Re: The Ghost of Christmas Future, II

Postby Potjeh » Sat Feb 14, 2015 11:59 am

Nah, people would've quit anyway because Salem was just awfully paced, 90% of time was spent waiting for your character to finish doing what you told him, because the devs took every possible step to artificially inflate playtime without adding any actual gameplay (just take making coal for example, it's just 4 actions but it takes like ten minutes). The overall APM in Salem was well in the single digits, and parts of it would be better measured in APH. Devs, pretty please, when you're testing Hafen have one of you play and the other break out a stopwatch, and if more time is spent watching the game rather than playing it sit down and rethink your design.
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Re: The Ghost of Christmas Future, II

Postby Amanda44 » Sat Feb 14, 2015 12:01 pm

Potjeh wrote:I don't see how you can say they listened. From day one everyone told them that the gluttony system was terrible, and they didn't make any substantial changes to it till the very end. Purity system was also universally regarded as bad, and they never took any steps towards fixing it.


@ Pain - These ^^ are the reasons I left, the entire game was over complicated, boring and slow, it had some good features in it but was unplayable for any length of time. Chief and the tribe and the amount of influence they had there didn't help matters but they weren't responsible for ruining the game on their own.

I agree with you over Haven though which is why I keep telling you I'm concerned ..............
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