World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby bitza » Mon Jun 03, 2013 12:17 am

Patchouli_Knowledge wrote:My biggest problem with the static combat system is that if you get hit, not only do you face the problem with having 0 defense but you also have a penalty in the form of combat advantage that makes it bit harder to come back from.


valor strike fixes that nicely
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Re: World 7 incoming

Postby NaoWhut » Mon Jun 03, 2013 12:19 am

Does jorb need me to explain combat? =o

i'll do it <3? =D
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Re: World 7 incoming

Postby Phaen » Mon Jun 03, 2013 12:20 am

please do it
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Re: World 7 incoming

Postby NOOBY93 » Mon Jun 03, 2013 12:20 am

NaoWhut wrote:Does jorb need me to explain combat? =o

i'll do it <3? =D

Vouch.
This guy knows a trick or two.
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Re: World 7 incoming

Postby Ninijutsu » Mon Jun 03, 2013 12:22 am

I think a proper counterplay system is more complicated that simply buffing opp knocks.

We need to gather the greatest minds in combat and figure out a better system than movement.
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Re: World 7 incoming

Postby Vigilance » Mon Jun 03, 2013 12:23 am

bmjclark wrote:Also, if we're taking shots at movement combat, why not just remove call the thunder? I mean really, it's just a staring contest with it. If you left everything the same except nerfed moving hits and call the thunder you could still use movement while fighting, but it wouldn't be so retarded imo ;).


Yes.

bitza wrote:requirement +1 advantage instead of +3 for PTA?


Could also make it raise advantage a small bit in addition, making it a pretty useful move.

Ninijutsu wrote:I think a proper counterplay system is more complicated that simply buffing opp knocks.

We need to gather the greatest minds in combat and figure out a better system than movement.


Make an IRC, invite jorb.
Last edited by Vigilance on Mon Jun 03, 2013 12:24 am, edited 1 time in total.
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Re: World 7 incoming

Postby Ninijutsu » Mon Jun 03, 2013 12:24 am

Vigilance wrote:
Ninijutsu wrote:I think a proper counterplay system is more complicated that simply buffing opp knocks.

We need to gather the greatest minds in combat and figure out a better system than movement.


Make an IRC, invite jorb.


I don't know how irc works lol. Only know how to connect. Anyone want to volunteer?
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Re: World 7 incoming

Postby NOOBY93 » Mon Jun 03, 2013 12:25 am

Ninijutsu wrote:
Vigilance wrote:
Ninijutsu wrote:I think a proper counterplay system is more complicated that simply buffing opp knocks.

We need to gather the greatest minds in combat and figure out a better system than movement.


Make an IRC, invite jorb.


I don't know how irc works lol. Anyone want to volunteer?

Just make some kind of chatroom, IRC isn't important
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Re: World 7 incoming

Postby borka » Mon Jun 03, 2013 12:26 am

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Re: World 7 incoming

Postby ChildhoodObesity » Mon Jun 03, 2013 12:27 am

jorb wrote:
Oddity wrote:Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.


Anyone against?

Opportunity Knocks is already so good I don't see point in making it even better but the dash thing could be cool, current combat system is great imo
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