NaoWhut wrote:Does jorb need me to explain combat? =o
i'll do it <3? =D
pls teach me how2not get movement hit while swimming
NaoWhut wrote:Does jorb need me to explain combat? =o
i'll do it <3? =D
borka wrote:https://client00.chat.mibbit.com/?/url=irc%3A%2F%2Firc.synirc.net%2FHavenFP
loftar wrote:git da mony
bitza wrote:Patchouli_Knowledge wrote:My biggest problem with the static combat system is that if you get hit, not only do you face the problem with having 0 defense but you also have a penalty in the form of combat advantage that makes it bit harder to come back from.
valor strike fixes that nicely
jorb wrote:We'll be wiping the map some time in the wee hours of sunday night/monday morning, Swedish time, and throw in a new map with some bugfixes. Here's a tentative fix list.
Ram repair bug fixed
Authority objects now possible to ram
Mineholes destructible
All resources gathered from the wild now have their quality hardcapped by Survival.
Bears no longer break everything
Gaps in default ridges fixed
Previously opened summoning dialogues can no longer be used if the person to be summoned is logged in.
You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
Claim stakes now passable
Claim stakes can now be destroyed when the owner hasn't been logged in for one RL month.
Dragon flies no longer mysteriously disappear in driers.
Go bonkers with the time you do have left in this world. I'll write something more extensive when we put up the new maps.
cobaltjones wrote:It's not up for another 5-6 hours people.
Ninijutsu wrote:How about we just remove combat stats so everybody is on totally equal ground?
Jalpha wrote:I believe in my interpretation of things.
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