ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
spawningmink wrote:alright then maybe explain to us how fighting will work?
Jalpha wrote:I believe in my interpretation of things.
#haven wrote:(16:36:18) <loftar> Well. don't look for Hafen just around the corner, if that's what you're asking.
(16:36:45) <loftar> It's going to take a least a couple more months.
-
(16:38:57) <Oddity> Any new news about your progress?
(16:39:19) <loftar> Well, we've been working a bit on mining the last week or two.
(16:39:23) <loftar> We also added tanning tubs pack.
(16:39:27) <loftar> Sans their previous bug. ^^
(16:39:31) <Bergzwerg> are there still 5 levels?
(16:39:38) <Bergzwerg> or its a secret?
(16:39:43) <loftar> The number of levels is and always has been quite variable.
(16:39:49) <loftar> It's just a variable of the mapgen.
(16:39:59) <loftar> We could change it anytime we wanted to.
(16:40:00) <Bergzwerg> it relates to trolls and dragons
(16:40:41) <deus> dragons confirmed?
(16:40:45) <loftar> But there are new mechanics for ores, minerals and cave-ins. I look forward to seeing you die while trying to figure them out. ^^
(16:41:00) <deus> can u collect the tears?
(16:41:02) <Bergzwerg> I died once from a cave in
(16:41:04) <Bergzwerg> it was sad
(16:41:13) <loftar> That's the whole point of the Haven project deus. Didn't you know?
(16:42:09) <Bergzwerg> anything new about alloys?
(16:42:45) <loftar> Well, currently there are none.
(16:42:47) <Bergzwerg> and the the metall processing overall
(16:43:04) <Bergzwerg> miniral/ore
(16:43:18) <loftar> It's not like I'll tell you the details beforehand.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
DeadlyPencil wrote:You guys should consider making it less worthwhile for raiders to completly decimate a villages infastructure when they raid it.
Oddity wrote:Much sadface at the news that it will still be a few more months. But hopefully it will be well worth the wait:#haven wrote:(16:36:18) <loftar> Well. don't look for Hafen just around the corner, if that's what you're asking.
(16:36:45) <loftar> It's going to take a least a couple more months.
-
(16:38:57) <Oddity> Any new news about your progress?
(16:39:19) <loftar> Well, we've been working a bit on mining the last week or two.
(16:39:23) <loftar> We also added tanning tubs pack.
(16:39:27) <loftar> Sans their previous bug. ^^
(16:39:31) <Bergzwerg> are there still 5 levels?
(16:39:38) <Bergzwerg> or its a secret?
(16:39:43) <loftar> The number of levels is and always has been quite variable.
(16:39:49) <loftar> It's just a variable of the mapgen.
(16:39:59) <loftar> We could change it anytime we wanted to.
(16:40:00) <Bergzwerg> it relates to trolls and dragons
(16:40:41) <deus> dragons confirmed?
(16:40:45) <loftar> But there are new mechanics for ores, minerals and cave-ins. I look forward to seeing you die while trying to figure them out. ^^
(16:41:00) <deus> can u collect the tears?
(16:41:02) <Bergzwerg> I died once from a cave in
(16:41:04) <Bergzwerg> it was sad
(16:41:13) <loftar> That's the whole point of the Haven project deus. Didn't you know?
(16:42:09) <Bergzwerg> anything new about alloys?
(16:42:45) <loftar> Well, currently there are none.
(16:42:47) <Bergzwerg> and the the metall processing overall
(16:43:04) <Bergzwerg> miniral/ore
(16:43:18) <loftar> It's not like I'll tell you the details beforehand.
DeadlyPencil wrote:- Swap how hard it is to see tresspass/theft with Vandal/murder. RIght now it is really hard to see a murder and really easy to see a tresspass, i think this should be completly swapped with murder/vandal being super easy to see and tresspass/theif alot harder.
Avu wrote:One way to lessen the power of combat alts is make all stats matter not just pretty much str and maaaaaybe a bit of con and agi to get around. Invent special moves that severely disable those who have basically ignored weird stats. At the same time more balanced foods would also help here. We all love midnight blue but all stats should have their comparable midnight blue. Won't completely solve the issue since I doubt it can be perfectly balanced but it would help a bit.
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