brohammed wrote:I was thinking the world could be the main focus of development instead of the character. Pushing forward the frontier, evacuating from areas of natural disaster/deplenished resources, that sort of thing. And anyway each 3 day old character would be different, due to a wide skilltree rather than a deep one.
Like that idea, my version of this is that recources are finitive and if the are deplete a volcano erupts or a flood starts, rendering that area useless for some time, and when the magma cools and the water is gone, the landscape would be different and have new/different resources