Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby LimaZulu » Tue Mar 15, 2011 4:40 am

Senretsu wrote:
chaosovum wrote:
jason1982 wrote:i think that was a new record any one get how many seconds it was up that time


Weren't you one of the "thousands" quitting? Surely server up time has no interest to you?

Everybody from my World 4 village quit playing on world 5. I'm just too damn addicted to this shit to quit. Though really, gameplay now only consists of logging on every 20 minutes to equip another cone cow and pray for a way off this food-less island.


You try to swim off with alts? You may get lucky. If not, oh well. :(
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Re: Game Development: World 5

Postby BadMotel » Tue Mar 15, 2011 5:31 am

People who think they are going to accomplish anything with 1 cone cow every 20 minutes will never succeed with much.
Plus, you can see blueberries with a starting character.
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Re: Game Development: World 5

Postby burgingham » Tue Mar 15, 2011 5:51 am

128 pages, still funny.
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Re: Game Development: World 5

Postby WarpedWiseMan » Tue Mar 15, 2011 5:55 am

It'll be funny at 228. Only by then it'll have degraded to: Why Jorb? Why would you make me get by without buckets and cutlery and trees and breadbaskets and...
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

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Re: Game Development: World 5

Postby MagicManICT » Tue Mar 15, 2011 6:03 am

burgingham wrote:128 pages, still funny.


It goes from funny to making my head hurt. You mods have more patience than I do for some of this crap.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: World 5

Postby Valten21 » Tue Mar 15, 2011 6:58 am

Warpedwiseman, enough buckets to wait out my hides drying was a small price for the world to pay, from there on in it was all boars?!?!?! What did I do to deserve this =(

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You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Re: Game Development: World 5

Postby Butko » Tue Mar 15, 2011 7:25 am

I hope u ppl are aware that at end game u will be limited of max gain of LP per day and u will need more and more LP to increase stats.
I don't know how ppl see more freedom in this.
Somehow limited by int you have - probably u will need 200+ and to not fuck up other stats I doubt many will build it up so much.
Limited by study space. Put inside 25 items? You can't put more? Rly?
End game curiousities will probably take 24+ hours to be studied...
Yeah very fun.
WTB slave that will do mining and farming for me now.
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Re: Game Development: World 5

Postby erozaxx » Tue Mar 15, 2011 7:29 am

Butko

But it may mean, that end-game stuff will not come month after game, but .... well... year after game start? Longer game means longer fun. Longer fun means also longer dong and girls love that.

Don whin, before the INT was stat which remained 10 for most players, but other stats everyone tried to keep at the same level, except murderrers and griefers. What exactly is bad for putting up use for the last useless skill... Only the stealth now remain useless.
"That is not dead which can eternal lie / And with strange aeons even death may die."

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Re: Game Development: World 5

Postby WarpedWiseMan » Tue Mar 15, 2011 7:38 am

Also, End Game stuff will mean REAL consequences. No more "Oh well, I died. In 24 hours I'll be back to murder."

End game will mean END GAME. I'm stoked.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

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Re: Game Development: World 5

Postby Grable » Tue Mar 15, 2011 7:43 am

I've been thinking: there won't be a way for a newer character to catch an older active character in terms of LP/Skills, even if the newer player is far more active.
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