burgingham wrote:IIRC loftar didn't copy the old minimaps, but once something changes on a map and it gets updated, so will your minimap.
Granger wrote:burgingham wrote:IIRC loftar didn't copy the old minimaps, but once something changes on a map and it gets updated, so will your minimap.
Shouldn't the new have enough horsepower to render a new minimap on the fly in case it's not existing?
loftar wrote:Granger wrote:burgingham wrote:IIRC loftar didn't copy the old minimaps, but once something changes on a map and it gets updated, so will your minimap.
Shouldn't the new have enough horsepower to render a new minimap on the fly in case it's not existing?
I'll run a complete remake of all minimaps, so they should be there soon. I just figured it shouldn't be necessary as long as I get the minimaps copied from the old server.
I'm having some trouble with that, however. For some reason, the I/O from the copying process is making the server lag horribly when I try, even when I put the process in the lowest possible ionice slot. I suspect it has to do with BDB (in the server process) using fdatasync to sync log data to disk. I'd like to turn that off, but I haven't managed to find out how yet. (Or rather, I thought I had done that by using the DB_TXN_WRITE_NOSYNC options, but apparently not...)
Users browsing this forum: Claude [Bot] and 1 guest