Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby Flocke » Mon Nov 08, 2010 12:22 pm

nice!
Brick & Clay.PNG


DPblH wrote:add ability to lay streets with silver.

and bronze!
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Last edited by Flocke on Mon Nov 08, 2010 10:58 pm, edited 1 time in total.
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Re: Game Development: Some fixes

Postby Potjeh » Mon Nov 08, 2010 12:27 pm

Awesome update, was badly needed.

Combat is looking a lot better now, but you seriously need to do something about ranger bows. That, and nerf einherjer, and things will be a lot better.

You could've kept tidiness for hunger reduction only (so no FEP bonus from it). Also, boost the diversity bonus. Make it take off a fixed percentage of the current bar rather than square root, or something.

Love the decorative pavement.

And boy, am I glad I cleared my food stocks just before this update :D
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Re: Game Development: Some fixes

Postby Windforce » Mon Nov 08, 2010 12:37 pm

Flocke wrote:nice!

Brick & Clay.PNG


DPblH wrote:add ability to lay streets with silver.

and bronze!


You forgot Bone clay = White Like i mentioned earlier.
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Re: Game Development: Some fixes

Postby Avu » Mon Nov 08, 2010 12:39 pm

Potjeh wrote:Awesome update, was badly needed.

Combat is looking a lot better now, but you seriously need to do something about ranger bows. That, and nerf einherjer, and things will be a lot better.

You could've kept tidiness for hunger reduction only (so no FEP bonus from it). Also, boost the diversity bonus. Make it take off a fixed percentage of the current bar rather than square root, or something.

Love the decorative pavement.

And boy, am I glad I cleared my food stocks just before this update :D


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Re: Game Development: Some fixes

Postby Tacheron » Mon Nov 08, 2010 1:01 pm

Potjeh wrote:You could've kept tidiness for hunger reduction only (so no FEP bonus from it).


This.

Also, haven't had a chance to test out the combat since the update, but it seems it will definitely be more interesting.

I like the decorative update, but can you tell me if paving streets with gold/different bricks has any influence on movement across them? Or any other influence on the game except looking pretty? :)

Btw, someone asked if you could retrieve the golden nugget from the gold paved road and the question wasn't actually answered. I think that would be awesome and quite realistic. Perhaps being able to either dig or mine to extract it? I mean - think about it. Would YOU leave all the gold lying on the ground if you came across it and weren't challenged for it? :P
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Re: Game Development: Some fixes

Postby DigDog » Mon Nov 08, 2010 1:04 pm

Tacheron wrote:Btw, someone asked if you could retrieve the golden nugget from the gold paved road and the question wasn't actually answered. I think that would be awesome and quite realistic. Perhaps being able to either dig or mine to extract it? I mean - think about it. Would YOU leave all the gold lying on the ground if you came across it and weren't challenged for it? :P


jorb wrote:
rye130 wrote:How does grassing and such of golden tiles work? Can I build on them and such? Anyway to get the nugget back?


Same terraformation rules as for paved road. I suggest you protect your golden sanctum well.
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Re: Game Development: Some fixes

Postby Tacheron » Mon Nov 08, 2010 1:07 pm

Yes, I read that - I read the entire thread. Show me where that question was answered? Unless you mean it CAN'T be retrieved, same as the stone from normal pavement? In which case I suggested that it be made possible.
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Re: Game Development: Some fixes

Postby spectacle » Mon Nov 08, 2010 1:15 pm

Can you retrieve stones from pavement? It's pretty obvious gold pavement works the same way. And I say no to retrieving gold from pavement, paving your streets with gold should be a wasteful, ostentatious display of wealth, not a funny way of storing your gold stockpile.
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Re: Game Development: Some fixes

Postby DigDog » Mon Nov 08, 2010 1:21 pm

spectacle wrote:Can you retrieve stones from pavement? It's pretty obvious gold pavement works the same way. And I say no to retrieving gold from pavement, paving your streets with gold should be a wasteful, ostentatious display of wealth, not a funny way of storing your gold stockpile.

That.

Also, did anyone find out if the color of the bricks affect the color of the brickwall built with them?
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Re: Game Development: Some fixes

Postby Tacheron » Mon Nov 08, 2010 1:21 pm

I really hope not :D
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