Potjeh wrote:Yeah, I get that, but IMO UA should be more dependant on agi than melee, to make it less of an obvious choice.
I agree with that, but I'm not sure how it should be done.
I still say all of this needs testing by more people than just the devs to get some actual input back, the actual community on the real server is too afraid to because knowledge is essentially power, knowing what's best and what will be best next is much more 'important' than balancing. Same goes with detailed combat knowledge, people treat it as a sacred advantage and would rather abuse it some than publically admit it.
Alternatively, so many things are 'weird' with it that you have no idea half the time if something is intended or a bug, after you send about 20 bug reports with no response you assume it's all intended.