Game Development: Vending Stand

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Re: Game Development: Vending Stand

Postby eql » Fri Nov 13, 2009 10:44 am

Jackard wrote:did you simply fail to notice that no one agreed with you or something


did you never even consider that your suggestion was awfully similar to the 'determining quality needs perception' mechanic that everyone hated

how did you not realise i clearly didnt give a shit and wasnt just going to back down from a few people who think their elite forum d00dz?

edt: plus i liked the idea of the perception-quality mechanic. infact they could have elaborated on it and made it so you could get a skill that allows you to'identify' the items quality and there-on it will display its exact quality to anyone.
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Re: Game Development: Vending Stand

Postby Jackard » Fri Nov 13, 2009 10:54 am

eql wrote:edt: plus i liked the idea of the perception-quality mechanic

well, there you have it folks
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Re: Game Development: Vending Stand

Postby eql » Fri Nov 13, 2009 11:09 am

Jackard wrote:
eql wrote:edt: plus i liked the idea of the perception-quality mechanic

well, there you have it folks

lol your such a cock sucker. quickly tagging along to delamores classically rubbish input and attitude.
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Re: Game Development: Vending Stand

Postby Delamore » Fri Nov 13, 2009 1:08 pm

eql wrote:
Jackard wrote:
eql wrote:edt: plus i liked the idea of the perception-quality mechanic

well, there you have it folks

lol your such a cock sucker. quickly tagging along to delamores classically rubbish input and attitude.

"Multiple people cannot possibly agree my brilliant suggestion is bad, it must be copycats!"
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Re: Game Development: Vending Stand

Postby eql » Fri Nov 13, 2009 1:54 pm

Delamore wrote:
"Multiple people cannot possibly agree my brilliant suggestion is bad, it must be copycats!"

multiple people being you and jackard and like 2 other douchefags who have had no input apart from the two mouse clicks it took them to quote and post.

i never said it was brilliant, you just said it was shit. without any real explanation. then you try to derail anything i say by quoting and pathetically trying to take the piss.
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Re: Game Development: Vending Stand

Postby CG62 » Fri Nov 13, 2009 1:57 pm

.
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Re: Game Development: Vending Stand

Postby Jevon » Fri Nov 13, 2009 3:54 pm

And I forgot my fire-extinguisher today too D:
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Re: Game Development: Vending Stand

Postby Loopoo » Fri Nov 13, 2009 4:41 pm

I fucking hate when I have to sift through pages of useless crap because the usual twats (Delamore, Jackard etc.) start pointless flame-wars. Jackard, especially, is a big-mouthed pillock that thinks himself high and mighty.

Cut the flame-war and get back on topic. I want to see feedback and criticism, not page after page of "Fuck you", "No, fuck you!".
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Re: Game Development: Vending Stand

Postby Delamore » Fri Nov 13, 2009 4:44 pm

Loopoo wrote:I fucking hate when I have to sift through pages of useless crap because the usual twats (Delamore, Jackard etc.) start pointless flame-wars. Jackard, especially, is a big-mouthed pillock that thinks himself high and mighty.

Cut the flame-war and get back on topic. I want to see feedback and criticism, not page after page of "Fuck you", "No, fuck you!".

Then maybe people should keep their shitty ass suggestions out of this thread maybe?
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Re: Game Development: Vending Stand

Postby sabinati » Fri Nov 13, 2009 5:13 pm

how to get people to stop posting page after page of useless crap / pointless flamewars: call them twats
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