The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby SovietUnion » Sat Dec 28, 2013 8:13 pm

Just a few ideas from the top of my head:

Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.

Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.

Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.

I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.
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Re: The Ghost of Christmas Future

Postby NOOBY93 » Sat Dec 28, 2013 8:28 pm

Tonkyhonk wrote:
Potjeh wrote:We're all forgetting the most important question - will Hafen use these same forums? I grinded my post count so hard, I don't want to start over from 0.

hafen is just a codename for the project. it is still haven and hearth.

Yeah because they would make a new forum if they changed 1 letter in the name...?

SovietUnion wrote:Just a few ideas from the top of my head:

Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.

Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.

Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.

I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.

Good idea, I don't think it has been suggested yet.
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Re: The Ghost of Christmas Future

Postby Dzedajus » Sat Dec 28, 2013 8:30 pm

Anything but dogs that help in combat, imagine koreans with their botted dogs.

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Re: The Ghost of Christmas Future

Postby Sarge » Sat Dec 28, 2013 8:42 pm

NOOBY93 wrote:
SovietUnion wrote:Just a few ideas from the top of my head:

Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.

Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.

Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.

I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.

Good idea, I don't think it has been suggested yet.

Stone walls and wolves, a gazillion times.
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Re: The Ghost of Christmas Future

Postby painhertz » Sat Dec 28, 2013 8:45 pm

Potjeh wrote:We're all forgetting the most important question - will Hafen use these same forums? I grinded my post count so hard, I don't want to start over from 0.


I think the current, common sense name is Haven & Hearth 2.0.......
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Re: The Ghost of Christmas Future

Postby NOOBY93 » Sat Dec 28, 2013 9:25 pm

Sarge wrote:
NOOBY93 wrote:
SovietUnion wrote:Just a few ideas from the top of my head:

Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.

Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.

Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.

I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.

Good idea, I don't think it has been suggested yet.

Stone walls and wolves, a gazillion times.

Sarcasm indeed isn't easy to express on the internet. Anyway, I was being sarcastic.
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Re: The Ghost of Christmas Future

Postby Sarge » Sat Dec 28, 2013 10:21 pm

NOOBY93 wrote:Sarcasm indeed isn't easy to express on the internet. Anyway, I was being sarcastic.

It's particularly tough to pick up when you quote a section that contains suggestions made before as well as never before.
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Re: The Ghost of Christmas Future

Postby ArvinJA » Sat Dec 28, 2013 11:20 pm

The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: The Ghost of Christmas Future

Postby NOOBY93 » Sun Dec 29, 2013 12:48 am

Sarge wrote:
NOOBY93 wrote:Sarcasm indeed isn't easy to express on the internet. Anyway, I was being sarcastic.

It's particularly tough to pick up when you quote a section that contains suggestions made before as well as never before.

Ah, the swimming part. You're right.
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Re: The Ghost of Christmas Future

Postby Vaku » Sun Dec 29, 2013 1:46 am

Lunarius_Haberdash wrote:See, the thing is, I *LIKE* our current night , I just wish it wasn't able to be circumvented quite so simply. World 3 I had a policy of always having the roads around our villages lit with torches. Had a group of people who's entire job was being torch-lighters, they'd make them from cast-off linen and set the roads, and light them. Made things quite pretty.


I think the current workaround for Salem is just to raise the gamma levels. Makes most things fade out and become ugly, but ultimately, you can see without any ingame cost.
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