Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Announcements about major changes in Haven & Hearth.

Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby APXEOLOG » Fri May 22, 2015 9:51 am

Fostik wrote:
APXEOLOG wrote:Bullshit


Sayed the one who always live in top village with best resources. :)

I have different expirience. Even without top resources there is number of products you can trade: any-q steel, silk (merchant robes), q30+ MBC/Jorb.
You can always trade semi-top clay, enough to make ~q90+ clay pots so you will be able to progress with your silk/cheese to q90+ wich is already pretty high q (depending on the wold length ofc). Top resources are usually tradeable too, not from the world start, but in 1-2 months. All you need in this game is just will to play.

*Also i forgot to say about cows/sheeps. There is no spots of cows you know. It's up to you to have the best cows in the world.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby SynthAura » Fri May 22, 2015 10:26 am

You guys are the best and I love how you made the trailer resemble the original, really exemplifies the progress of the game. :)
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby _sarah_ » Fri May 22, 2015 10:34 am

Fostik wrote:Wait what? Havent you heard about main problems?
1. The ones who get resources - can play normally. Others - must leave game or farm pearls as crazy instead of playing. This why online after 0.5 yrs = 100-300.
2. The world dont regenerate. Just do that unclaimed paving getting overgrowed by grass, and then there is trees spawning.

If you will correct this aspects H&H will not be a zombie.


You are so right, the best resources are always taken by the big towns. You wouldn't defend your high q resource if you are a single player.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Fostik » Fri May 22, 2015 10:45 am

APXEOLOG wrote:
Fostik wrote:
APXEOLOG wrote:Bullshit


Sayed the one who always live in top village with best resources. :)

I have different expirience. Even without top resources there is number of products you can trade: any-q steel, silk (merchant robes), q30+ MBC/Jorb.
You can always trade semi-top clay, enough to make ~q90+ clay pots so you will be able to progress with your silk/cheese to q90+ wich is already pretty high q (depending on the wold length ofc). Top resources are usually tradeable too, not from the world start, but in 1-2 months. All you need in this game is just will to play.

*Also i forgot to say about cows/sheeps. There is no spots of cows you know. It's up to you to have the best cows in the world.


...but there always will be a guy who has all you have, but better, even more lp, ua in pvp...
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Amanda44 » Fri May 22, 2015 11:15 am

Fostik wrote:1. The ones who get resources - can play normally. Others - must leave game or farm pearls as crazy instead of playing. This why online after 0.5 yrs = 100-300.


Those are not the only two options available to you though ...... why can you not just accept advancing at a slower pace than the factions? Or if that is so important to you then join a faction or form your own faction.

I have a clay node that obviously I can't defend as a hermit, esp since it's ball clay and I can't wall it off, at one time it was being vandaled regularly, lol, but I kept hold of it and got what I could in storage when I could and waited it out.
When it came to a water node owned by another player, I approached them and we made a deal - they could mine my ore (I had multiple iron nodes) and I got perms on the water node.

It's only game over if you have a defeatist attitude, adapt your expectations, use your head and play the game you want to play.

Well, whilst I was replying you have posted this;

Fostik wrote:
...but there always will be a guy who has all you have, but better, even more lp, ua in pvp...


So, you want to be the top player in Haven or it's not worth you playing?

:) - gonna really have to change your approach then, lol, good luck!
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby APXEOLOG » Fri May 22, 2015 11:28 am

Fostik wrote:...but there always will be a guy who has all you have, but better, even more lp, ua in pvp...

Why do you think so? You can spend all your free time to make food & eat stats even without top resources (i've already told you about cheese). Yes, maybe you will not be able to rival with top-q curiosities but there is quadratic dependence on nearly every formula in this game. Honestly i've done most of my raids with 200-400UA character. This game is about factions, so in solo you will die anyway even with top-server stats, and with friends it's better to keep calm and play as a team instead of uber stats. That's why most of the fighters move their character in trad after 200/500/800 etc UA -> better don't mind about char and keep calm instead of thinking about how much lp will you loose during the fight.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby LadyV » Fri May 22, 2015 12:23 pm

Fostik wrote:
...but there always will be a guy who has all you have, but better, even more lp, ua in pvp...



So? No one can be master at everything. And if top warriors were honest Im quite sure such things rotate between them depending on fortune and circumstance. Just aim for something your good at and enjoy the game I say. :)
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Kaios » Fri May 22, 2015 1:11 pm

I was wrong when I said nobody cares about that sort of stuff, I guess Fostik does.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Raffeh » Fri May 22, 2015 1:58 pm

VDZ wrote:
Raffeh wrote:but apart from that looks like you have worked really hard


You mean to say they haven't worked hard on the graphics?



Learn English kid and don't quote half of a sentence.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby dafels » Fri May 22, 2015 2:42 pm

I hope you guys add some kind of sieging system, where you have to actually defend the village against the attackers, not like it's now, you just port out all your characters hfs and port all your stuff safely to an another safe wall. It should be more like, defend or die.
And please, no rams, it takes so little effort to build one and so much effort to camp it, to be later destroyed by some swarm of stupid alts. And there should be something done against alt-vaulting items, there should be a system similiar like salem has against alt vaulting.
And don't forget about a village managment system pls
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