
what i'm saying is that if you could determine the gender of a calf, and if it was a bull, and it had shitty stats, you could just kill it before it grew up
sabinati wrote: i mean "i don't think you can currently determine the gender of a calf but you should be able to"
what i'm saying is that if you could determine the gender of a calf, and if it was a bull, and it had shitty stats, you could just kill it before it grew up
Dwarfu wrote:sabinati wrote: i mean "i don't think you can currently determine the gender of a calf but you should be able to"
what i'm saying is that if you could determine the gender of a calf, and if it was a bull, and it had shitty stats, you could just kill it before it grew up
Ok, I see what you meant. I haven't had a calf yet, I wasn't sure if you saw its stats or not until it was grown. When [dev] said that the calf gives reduced results when slaughtered, it made me think that the calf doesn't achieve the full potential of its stats until it is grown (like a tree). But I guess you see the full stats and it is just a penalty against those if you slaughter it early.
I guess I could just wait for a calf to pop out, but was trying to prepare the pens ahead of time.
Peter wrote:sabinati wrote:or you could quit being a whiny baby and develop your character maybe i dunno
There are a great deal other games that begin to be fun less than six months after you start playing; for instance, Half Life 2 gives you a gun and a target after about five minutes; Oblivion lets you kill things after about ten.
While it's nice for games to break the curve, does H&H need to strive to make new players take a week of grinding before they can KILL A RAT?
sabinati wrote:i dunno, i started having fun on day one, that's why i'm still here, 5 months and millions of LP later. i'm not saying the early game is perfect, by any means, but it's a slight hump to overcome. i didn't kill any bears in the first map, in fact i never even saw one. but there seems to be a lot of people who think that is the first thing they should be able to do, and other ridiculous notions of having high level content available immediately to new players. think about other rpgs you've played, you have to develop your character before you can do high level stuff. it's obvious that you're exaggerating for effect here.
all that being said, i think cows should be a bit less daunting, from taming to feeding. i hope that sheep aren't going to be just as bad, or it's going to be impossible for new players to make claims and other things that require dreams. who knows, maybe sheep will be much easier, and they will take my suggestion and make sheep milkable.
Peter wrote:
There are a great deal other games that begin to be fun less than six months after you start playing; for instance, Half Life 2 gives you a gun and a target after about five minutes; Oblivion lets you kill things after about ten.
While it's nice for games to break the curve, does H&H need to strive to make new players take a week of grinding before they can KILL A RAT?
melroim32 wrote:Peter wrote:
There are a great deal other games that begin to be fun less than six months after you start playing; for instance, Half Life 2 gives you a gun and a target after about five minutes; Oblivion lets you kill things after about ten.
While it's nice for games to break the curve, does H&H need to strive to make new players take a week of grinding before they can KILL A RAT?
Hey idiot this game it's not about combat so STFU and go play shitty FPS
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