Game Development: Animal Domestication

Announcements about major changes in Haven & Hearth.

Re: Game Development: Animal Domestication

Postby sabinati » Tue Dec 22, 2009 7:38 am

by "you should be able to determine the gender of a calf :roll: ", i mean "i don't think you can currently determine the gender of a calf but you should be able to"

what i'm saying is that if you could determine the gender of a calf, and if it was a bull, and it had shitty stats, you could just kill it before it grew up
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Animal Domestication

Postby Dwarfu » Tue Dec 22, 2009 7:45 am

sabinati wrote: i mean "i don't think you can currently determine the gender of a calf but you should be able to"
what i'm saying is that if you could determine the gender of a calf, and if it was a bull, and it had shitty stats, you could just kill it before it grew up


Ok, I see what you meant. I haven't had a calf yet, I wasn't sure if you saw its stats or not until it was grown. When [dev] said that the calf gives reduced results when slaughtered, it made me think that the calf doesn't achieve the full potential of its stats until it is grown (like a tree). But I guess you see the full stats and it is just a penalty against those if you slaughter it early.

I guess I could just wait for a calf to pop out, but was trying to prepare the pens ahead of time.
Dwarfu
 
Posts: 179
Joined: Sat May 30, 2009 8:33 pm

Re: Game Development: Animal Domestication

Postby sgtpepper » Tue Dec 22, 2009 8:01 am

Well I've been thinking about how much they eat and the pay off from it. We haven't been given any details on their eating habits, but we can assume they probably eat the same time the milking period resets, so every 100 real time minutes. That's 14.4 times a day. I'm guessing bulls and cows eat 2 fodder every time and pregnant\lactating cows eat 5-8. So for one milk cow you're looking at 70-120 fodder per real time day. To keep 1 bull and 2 milk cows it's gonna cost you about 160-260 fodder per day, and most players would manage to catch 2 milking periods a day if they play 2 hours a day.
So you'll be farming 50-80 squares of wheat in exchange for 4 liters of milk, enough for 1 unit of butter.

Edit: Selling 2 buckets of milk for a chest of silver or gold nuggets.
sgtpepper
 
Posts: 42
Joined: Fri Sep 11, 2009 12:16 am

Re: Game Development: Animal Domestication

Postby sabinati » Tue Dec 22, 2009 8:08 am

Dwarfu wrote:
sabinati wrote: i mean "i don't think you can currently determine the gender of a calf but you should be able to"
what i'm saying is that if you could determine the gender of a calf, and if it was a bull, and it had shitty stats, you could just kill it before it grew up


Ok, I see what you meant. I haven't had a calf yet, I wasn't sure if you saw its stats or not until it was grown. When [dev] said that the calf gives reduced results when slaughtered, it made me think that the calf doesn't achieve the full potential of its stats until it is grown (like a tree). But I guess you see the full stats and it is just a penalty against those if you slaughter it early.

I guess I could just wait for a calf to pop out, but was trying to prepare the pens ahead of time.

i think they said something like half the meat/intestine if you slaughter it early. and i don't think anyone has calves yet, not for a few more days, so we'll find out then if they can get milk in a radius or not, i guess.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Animal Domestication

Postby Shades » Tue Dec 22, 2009 9:49 am

Peter wrote:
sabinati wrote:or you could quit being a whiny baby and develop your character maybe i dunno


There are a great deal other games that begin to be fun less than six months after you start playing; for instance, Half Life 2 gives you a gun and a target after about five minutes; Oblivion lets you kill things after about ten.

While it's nice for games to break the curve, does H&H need to strive to make new players take a week of grinding before they can KILL A RAT?


Although it's not perfect it's not hear that bad, I signed up just over a week ago and other than the food panic at the start (I didn't realise the bar had multiple colours) it's been kinda fun. I'm happily killing level III critters and farming now and although I lack much in the way of equipment it's been enjoyable. No way I can get a cow though :)
Shades
 
Posts: 34
Joined: Sun Dec 13, 2009 1:17 pm

Re: Game Development: Animal Domestication

Postby kimya » Tue Dec 22, 2009 9:54 am

sabinati wrote:i dunno, i started having fun on day one, that's why i'm still here, 5 months and millions of LP later. i'm not saying the early game is perfect, by any means, but it's a slight hump to overcome. i didn't kill any bears in the first map, in fact i never even saw one. but there seems to be a lot of people who think that is the first thing they should be able to do, and other ridiculous notions of having high level content available immediately to new players. think about other rpgs you've played, you have to develop your character before you can do high level stuff. it's obvious that you're exaggerating for effect here.

all that being said, i think cows should be a bit less daunting, from taming to feeding. i hope that sheep aren't going to be just as bad, or it's going to be impossible for new players to make claims and other things that require dreams. who knows, maybe sheep will be much easier, and they will take my suggestion and make sheep milkable.


samesame. and tbh, if someone doesnt like the way the game is, either adjust, wait or quit. but complaining about everything makes me go crazy.
kimya
 
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Game Development: Animal Domestication

Postby melroim32 » Tue Dec 22, 2009 8:02 pm

Peter wrote:
There are a great deal other games that begin to be fun less than six months after you start playing; for instance, Half Life 2 gives you a gun and a target after about five minutes; Oblivion lets you kill things after about ten.

While it's nice for games to break the curve, does H&H need to strive to make new players take a week of grinding before they can KILL A RAT?


Hey idiot this game it's not about combat so STFU and go play shitty FPS
melroim32
 
Posts: 11
Joined: Mon Dec 21, 2009 11:23 am

Re: Game Development: Animal Domestication

Postby Chakravanti » Tue Dec 22, 2009 8:11 pm

melroim32 wrote:
Peter wrote:
There are a great deal other games that begin to be fun less than six months after you start playing; for instance, Half Life 2 gives you a gun and a target after about five minutes; Oblivion lets you kill things after about ten.

While it's nice for games to break the curve, does H&H need to strive to make new players take a week of grinding before they can KILL A RAT?


Hey idiot this game it's not about combat so STFU and go play shitty FPS


Tell that to kLauE. I'm sure he'll provide you with a great example to the contrary.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Game Development: Animal Domestication

Postby Flame » Tue Dec 22, 2009 8:22 pm

i agree whit the sheep milkable. Low q milk, something easy for noobs but not great quality. To create gradually the world for everyone. Noobs and pro.
User avatar
Flame
 
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Game Development: Animal Domestication

Postby Nogetsu » Tue Dec 22, 2009 8:32 pm

Gods, Love the new Sheep Sprite. The redish chest hair gives the brown coat something I can't describe...
Too bad I have to go to work soon, having a Herd of Muskox sitting just a few tiles north of the Ram Flock...
Nogetsu
 
Posts: 92
Joined: Mon Nov 30, 2009 12:03 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 4 guests