Game Development: Combat System

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat System

Postby Garlicman » Sat Feb 13, 2010 4:29 pm

Wylos wrote:Sorry if I'm being demanding, but is there any chance of getting this new world before the mentioned two weeks? I really like this game and it seems pointless doing anything right now with the knowledge that my efforts will be for naught after two weeks.


Or maybe it would not be nice if character reset happened now, and in two weeks only the world will reset. That way we'll not be total newborns to that world.
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Re: Game Development: Combat System

Postby DeadlyPencil » Sat Feb 13, 2010 4:36 pm

if mandated wilderness spawning on the new map, no one would know where the center of the map was for a very long time. I think that would be very interesting.

is shooting arrows suppose to drain your attack meter btw?
Last edited by DeadlyPencil on Sat Feb 13, 2010 4:40 pm, edited 1 time in total.
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Re: Game Development: Combat System

Postby Seizure » Sat Feb 13, 2010 4:37 pm

DeadlyPencil wrote:if mandated wilderness spawning on the new map, no one would know where the center of the map was for a very long time. I think that would be very interesting.


iirc they do plan on completely removing the RoB and centralized spawning. So, until someone makes a charterstone, everyone will spawn in the wild.
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Re: Game Development: Combat System

Postby mandude81 » Sat Feb 13, 2010 4:37 pm

... this brings sadness... i had just started making a good living and now its going toilet and beyond :P
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Re: Game Development: Combat System

Postby FrisianDude » Sat Feb 13, 2010 4:43 pm

About as many bugs having to be reported beforehand; is it at all possible to remove that issue where it says "you need fire to cook meat" even though the whiskers of my bunny slippers are already in the damned fire. :(
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Re: Game Development: Combat System

Postby Potjeh » Sat Feb 13, 2010 4:46 pm

jorb wrote:Why do the forests in UrW feel so much more alive, though? Is it just the sounds?

Actually, I think it's mostly because URW was simply harder. Every bit of food you find, be it a berry or a bunny, was a big deal.


Anyway, back to OP, why don't we have tooltips on quickbar? Oh, and we most definitely need multiple quickbars now, combat is just unmanagable without them.
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Re: Game Development: Combat System

Postby Barhandar » Sat Feb 13, 2010 4:46 pm

FrisianDude wrote:About as many bugs having to be reported beforehand; is it at all possible to remove that issue where it says "you need fire to cook meat" even though the whiskers of my bunny slippers are already in the damned fire. :(

It's not a bug. You must right click on the fire, not left click.
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Re: Game Development: Combat System

Postby Seizure » Sat Feb 13, 2010 4:47 pm

Potjeh wrote:
jorb wrote:Why do the forests in UrW feel so much more alive, though? Is it just the sounds?

Actually, I think it's mostly because URW was simply harder. Every bit of food you find, be it a berry or a bunny, was a big deal.


Anyway, back to OP, why don't we have tooltips on quickbar? Oh, and we most definitely need multiple quickbars now, combat is just unmanagable without them.


Combat seems quite unmanageable anyways. You have to do waaaaaaaay too much bs to be able to do an attack.
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Re: Game Development: Combat System

Postby FrisianDude » Sat Feb 13, 2010 4:49 pm

Barhandar wrote:
FrisianDude wrote:About as many bugs having to be reported beforehand; is it at all possible to remove that issue where it says "you need fire to cook meat" even though the whiskers of my bunny slippers are already in the damned fire. :(

It's not a bug. You must right click on the fire, not left click.


What? You don't have to click on a fire at all in order to cook. Via the craft menu- craft all with cooking meat. Sometimes it doesn't realize that you're very close to the fire already.
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Re: Game Development: Combat System

Postby burgingham » Sat Feb 13, 2010 4:50 pm

Nope, Barhander is right. First right click on the fire, only then you will be able to cook something.
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