by txtrung0 » Tue Feb 17, 2015 8:09 pm
Thank you guys, for your understanding. I apologize for digging too deep into Salem. I admit I joined the discussion just because I was seeing negative comments about it and generally just want to clarify a bit.
But along the line we have had some legitimate talks about being free to play and pay to play. About that, I do have something to say.
Assuming the model of Hafen will be free to play, with player donation as its main source of income, I fear that it could come back being too cumbersome for Jorb and Loftar to maintain such strong development that require resources to process. It will then be a second Haven. The only viable outcome of this scenario is that Hafen can attract a big enough player base that is at the same time dedicated enough to donate to the server. Because as of now, there is no reason why people should support the game aside from moral values. I don't want to open the topic of free riders and their troublesome existence: it is way too complicated and politically involved; but I do want to point out that, in order to get enough resources to support the game financially, we need more contributing players. Or, give people more reasons to donate.
I have been always a fan of pay to play. Imo, free to play is the invitation letter for less dedicating, troll like players who can ruin the community, making bad decisions, such as inventing bot, cheaters, exploiters. Also I think it is fair to pay for such a huge amount of work. I know the donate button do just that, but not all player will do the same.
We need a healthy number of donating players to keep the finance stable. The only way of generating more donors now is by taking large amount of noob players, seeing them die out until only the bold ones remain. For that to work, we need a big enough server with virtually no lag, a stable client with minimum bugs, an easy to get started intro and a good community. Sadly, we have none of those. So we will always see people who could have been good players quit. It is not that the game is not for them. It is that we have not given the fair chance they deserved. We don't actively break potential players out of their cage and show them what they really like. So, in short, I find it unrealistic that the model will generate enough money to support faster development. Hence Haven is rarely updated.
On the other hand, pay to play get rid of that. Real pay to play subscribing system even reduce alts, but generally require players to be bold enough to try and stick first. Hafen nature is not that forgiving, and of course not one that can be easily grasp, so this is not viable also.
The only reasonable choice is a pay to be fast, minor impact cash shop system.
Lets say at the beginning, an addition bean from the pot is like double its effectiveness, in latter stages it will be less and less effective. I like system like that. It helps noobs to get started fast while present no real threat to the non paying player. Plus they can just raid others house to get the items for themselves. It also provide more reasons to buy from the shop, without making it mandatory. The system are for the middle man also, who do want to donate but find no real motivation.
With the money, the development can be carry on faster, the game will be more complete, people will actually start to see its beauty, and then we can go back to everything for free once the game improve!
But nah it the game is too good we will attract a huge community of free riders and that will again destroy the server. It is an infinite loop, for me being free is being doomed.
I hope you guys would consider my points and tell me what do you think and why do you favor free to play.