Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby mitchdevano » Sun Feb 12, 2012 11:45 am

jorb wrote:
burgingham wrote:Given how complicated it is right now to terraform.


It is nigh on trivial to do now that you can drop soil to level, though.

Terraforming has to be "expensive" or I'll have a wilderness that looks like a plate of Swiss cheese within a fortnight.


Then why not have the terraform revert to its original state overtime.
Say you drop a hundred soil over three tiles and get the soil fairly high. Maybe after three or four Ingame days it will revert back by 1 increase. And as time goes on exponentially speed up the reverting process.
You could add in supports to hold up the soil. etc. etc.
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Re: Game Development: Salem & Haven

Postby EnderWiggin » Sun Feb 12, 2012 4:47 pm

But what to do with structures built on hightened/lowered ground?
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Re: Game Development: Salem & Haven

Postby TheTylerLee » Sun Feb 12, 2012 4:52 pm

EnderWiggin wrote:But what to do with structures built on hightened/lowered ground?


You have to build on a Certain "Slope"

if the slope is too steep you cant build until the tiles around it are a lil more level


(atleast i hope anyways)
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Re: Game Development: Salem & Haven

Postby sabinati » Sun Feb 12, 2012 4:56 pm

mitchdevano wrote:
jorb wrote:
burgingham wrote:Given how complicated it is right now to terraform.


It is nigh on trivial to do now that you can drop soil to level, though.

Terraforming has to be "expensive" or I'll have a wilderness that looks like a plate of Swiss cheese within a fortnight.


Then why not have the terraform revert to its original state overtime.
Say you drop a hundred soil over three tiles and get the soil fairly high. Maybe after three or four Ingame days it will revert back by 1 increase. And as time goes on exponentially speed up the reverting process.
You could add in supports to hold up the soil. etc. etc.


that would be go against the whole point of having a mutable game world. why would you allow players to build whatever they want only to have it be destroyed over time?
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Re: Game Development: Salem & Haven

Postby burgingham » Sun Feb 12, 2012 5:13 pm

jorb wrote:
burgingham wrote:Given how complicated it is right now to terraform.


It is nigh on trivial to do now that you can drop soil to level, though.

Terraforming has to be "expensive" or I'll have a wilderness that looks like a plate of Swiss cheese within a fortnight.


Admittedly I didn't try it lately. For the second part though I wouldn't mind it actually being expensive, being time consuming in a way that makes me want to slam my mouse into my monitor is something I don't like much though.
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Re: Game Development: Salem & Haven

Postby jorb » Sun Feb 12, 2012 5:32 pm

burgingham wrote:being time consuming in a way that makes me want to slam my mouse into my monitor is something I don't like much though.


Good thing it isn't, then. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Salem & Haven

Postby EnderWiggin » Sun Feb 12, 2012 6:25 pm

TheTylerLee wrote:
EnderWiggin wrote:But what to do with structures built on hightened/lowered ground?
You have to build on a Certain "Slope"

if the slope is too steep you cant build until the tiles around it are a lil more level
(atleast i hope anyways)
Well, I was asking mitchdevano. He suggested that ground will return to it's natural state over time. So what happens if I level hill slope, build house on it and then slope returned to its natural state?
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Re: Game Development: Salem & Haven

Postby TheMap » Mon Feb 13, 2012 2:34 am

So whos pocket do I have to fatten to get into beta and test this bad boy out?
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Re: Game Development: Salem & Haven

Postby hazzor » Mon Feb 13, 2012 3:00 am

TheMap wrote:So whos pocket do I have to fatten to get into beta and test this bad boy out?


shush, and go change your avatar to a map already, you're missing an opportunity
Oh boy, here I go cheesemaking again...
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Re: Game Development: Salem & Haven

Postby hazzor » Mon Feb 13, 2012 3:01 am

EnderWiggin wrote:
TheTylerLee wrote:
EnderWiggin wrote:But what to do with structures built on hightened/lowered ground?
You have to build on a Certain "Slope"

if the slope is too steep you cant build until the tiles around it are a lil more level
(atleast i hope anyways)
Well, I was asking mitchdevano. He suggested that ground will return to it's natural state over time. So what happens if I level hill slope, build house on it and then slope returned to its natural state?


flying house... i don't see any problems here
Oh boy, here I go cheesemaking again...
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