The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Granger » Tue Feb 17, 2015 9:05 pm

Jorb, Loftar,

painhertz wrote:For what it's worth, Jorbtar, all criticism aside, you guys have made what I consider to be the greatest video game in history, and this is coming from a gamer who started in 1981 with an Atari 2600 and Yars Revenge.


^ This ^ (but with asteroids arcade)

But i feel like i told you guys that quite some times.

loftar wrote:
Kaios wrote:You know, part of that is due to the fact that you neglect to respond to anything far more often than not.

Not to defend myself, but to explain that phenomenon, many of the more interesting ideas presented are of that nature that I'm not really sure what to think about them; and much less, then, what I'd respond to them. It is common for there to be ideas that are, on the surface, bad, lacklustre or just not in line with our vision, or that I just don't know if I like or not, but center around an analysis that might seem to have some sliver of truth that could perhaps be dug out given enough work. Without doing that work, there's no way to meaningfully respond to them, and then I instead carry them with me and mull over them for a few days, weeks or months, or just use them as yardsticks for similar ideas that we come up with. But yet wouldn't know what to respond.

Call it a deficiency of me to be bad at putting half-baked thoughts into words.


Here a suggestion for this specific problem:

1. Create a new subforum where only you can create threads.
2. Post a thread per thing you see as interesting and ask for comments
3. ... wait ...
4. Profit

You have quite some bright people in your userbase which are willing to take time to think about and discuss such topics.

loftar wrote:it is common for there to be ideas that are, on the surface, bad, lacklustre or just not in line with our vision, or that I just don't know if I like or not...


If there is a repeated idea (of simple things, like for example balancing items) of mentioned categories, in cooperation with
txtrung0 wrote:(mumblings about cash shop and financing)

why don't you offer to deploy a test server (could be a copy of current world, could be a small fresh one) to experiment with said idea? State an amount of € it'll take to do it and in case enough people are interested you would have your expenses paid for the efford (we all have to eat) plus some first-hand knowledge if the idea had merit or not. Could for some things be more productive than mulling over them for a few days, weeks or months.

And maybe from time to time one of the on-the-surface shitty ideas could be that liked by a so big part of your userbase that you maybe see a reason to adjust your vision a little bit here and there... in light of new conclusions.

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Re: The Ghost of Christmas Future, II

Postby painhertz » Tue Feb 17, 2015 9:27 pm

Yes, test servers are good, m'kay?
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Re: The Ghost of Christmas Future, II

Postby Massa » Tue Feb 17, 2015 10:30 pm

getting the last 36 pages of random bickering out of the way

any news?
pictures?
dates?
promises?
lies?
ignoring playerbase for 2 years?
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Re: The Ghost of Christmas Future, II

Postby painhertz » Tue Feb 17, 2015 10:31 pm

1 picture, and "A couple more months at least".
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Re: The Ghost of Christmas Future, II

Postby pretzelguy1 » Wed Feb 18, 2015 6:09 am

loftar wrote:
spawningmink wrote:just a small request, can you do another sneak preview? maybe showcase fighting a bit more?

To be honest, making these videos takes quite a bit of time. The one in this thread took most part of an entire dev-night, so I'd rather do them sparingly.


I'd be more than happy to be blanketed with just screenshots if they don't eat too much time. Obviously actual dev time is priority but its always nice to have material to build excitement/make us bitch an moan.

Oh, and also you should add guns to the game. People are asking for better ranged combat. Make sure to take plenty of screenshots for those.
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Re: The Ghost of Christmas Future, II

Postby painhertz » Wed Feb 18, 2015 6:45 am

pretzelguy1 wrote:
loftar wrote:
spawningmink wrote:just a small request, can you do another sneak preview? maybe showcase fighting a bit more?

To be honest, making these videos takes quite a bit of time. The one in this thread took most part of an entire dev-night, so I'd rather do them sparingly.


I'd be more than happy to be blanketed with just screenshots if they don't eat too much time. Obviously actual dev time is priority but its always nice to have material to build excitement/make us bitch an moan.

Oh, and also you should add guns to the game. People are asking for better ranged combat. Make sure to take plenty of screenshots for those.


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Re: The Ghost of Christmas Future, II

Postby LadyV » Wed Feb 18, 2015 6:55 am

Well if we really want firepower we could just have wall mounted ballista. :)
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Re: The Ghost of Christmas Future, II

Postby painhertz » Wed Feb 18, 2015 6:58 am

LadyV wrote:Well if we really want firepower we could just have wall mounted ballista. :)


And Ballista but not wall mounted, used for seiging. :P And Catapults and Trebuchets Oh My!
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Re: The Ghost of Christmas Future, II

Postby Bob_the_Cat » Wed Feb 18, 2015 7:18 am

And then your ballista needs to wait 24 hours once its in position to shoot >.>
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Re: The Ghost of Christmas Future, II

Postby Fierce_Deity » Wed Feb 18, 2015 7:56 am

Cannons. Wall mounted cannons. Pocket cannons. Boat cannons. Bear cannons. Just add cannons.
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