Blackomen wrote:Eddie110 wrote:hey and what if Bjorn and his partner simply release some kind of server client?... Some people can provide server with gameplay system like World 4 and some can provide gameplay system like world 5...
I wont compare Minecraft and Haven and Hearth.. but both use Java language and both is simply sandbox, crafting games.. Minecraft has a server client but there isnt so much oportunities and things like in HnH...
I like this game and someone like the new system, other not... but if players have a choice to choose their server, everybody will be happy...
Maybe developers wont agree with me or they have other intension.. Who knows.. (sorry for my english)
Only reason I'd want that is so I could host a "proper" server that isn't being run on a home pc with basic dsl. Which I assume it actually is from it's current performance ranging from bad to abysmal. (Could also be horrible netcode, havn't seen pre-W4 stability.) But also so the server could be capped at around say 300-400. Currently (And I never would have said this during early W4.) it actually feels crowded.
Edit: Also so the server would be up for more than 60% of each day. Hell it only seems to be up while I'm sleeping currently.
If I know correctly this server is on 100/100 mbps already if not better.
Problem is in game itself and not server.
First Java is not the most optimal language for such amount of data.
Second there is too much data transmitting between client/server
Third server is not processing fast enough. Many times there are "lag" spikes and it seems like server is storing things onto HDD or processor is on 100% and cannot handle more.
First problem is not so big and can be solved together with 2nd. Optimize game. Instead of making new worlds and update, optimize. Search for bottlenecks and try to remove them.
Third is only solvable if we get better server.