The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby painhertz » Wed Feb 18, 2015 8:03 am

Fierce_Deity wrote:Cannons. Wall mounted cannons. Pocket cannons. Boat cannons. Bear cannons. Just add cannons.


No cannons in Iron Age Germany.......
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Re: The Ghost of Christmas Future, II

Postby Massa » Wed Feb 18, 2015 8:29 am

painhertz wrote:
Fierce_Deity wrote:Cannons. Wall mounted cannons. Pocket cannons. Boat cannons. Bear cannons. Just add cannons.


No cannons in Iron Age Germany.......

I don't think there were free flying silk moths, either.
Or teleportation.

I like those things though, cannons sound boring and annoying.
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Re: The Ghost of Christmas Future, II

Postby ArvinJA » Wed Feb 18, 2015 8:30 am

Fierce_Deity wrote:Dildos. Wall mounted dildos. Pocket dildos. Boat dildos. Bear dildos. Just add dildos.
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Re: The Ghost of Christmas Future, II

Postby Saxony4 » Wed Feb 18, 2015 8:42 am

give us big ass longships that we can put stuff on, and an ocean rather than lakes, justifying the usage of longships or similar medium sized vessels like a galley or a sloop.
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Re: The Ghost of Christmas Future, II

Postby Metruption » Wed Feb 18, 2015 8:49 am

Saxony4 wrote:give us big ass longships that we can put stuff on, and an ocean rather than lakes, justifying the usage of longships or similar medium sized vessels like a galley or a sloop.

Sailing across a giant ocean would be immensely boring, there would need to be a bunch of islands in the middle. Give is a Caribbean so that we can become pirates :D Cannons and ships? Naval combat, oh my!
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Re: The Ghost of Christmas Future, II

Postby Saxony4 » Wed Feb 18, 2015 8:54 am

Metruption wrote:
Saxony4 wrote:give us big ass longships that we can put stuff on, and an ocean rather than lakes, justifying the usage of longships or similar medium sized vessels like a galley or a sloop.

Sailing across a giant ocean would be immensely boring, there would need to be a bunch of islands in the middle. Give is a Caribbean so that we can become pirates :D Cannons and ships? Naval combat, oh my!



no cannons, gunpowder is definitely not needed in the game.

Islands would go well with an ocean and ships though
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Re: The Ghost of Christmas Future, II

Postby LadyV » Wed Feb 18, 2015 3:23 pm

I swear you all really want your medieval combat. Very well if you want it then you must take all that goes with it. As your fighting your glorious combat with another heavily armored warrior someone uses a long dagger at your back piercing between the helm and chest piece severing your spine. The lowly lightly armored new player uses a pike to drag you off your horse. Now on the ground and with armor so heavy you cant get up you are killed easily. A well trained archer not only hits you but realisticly pierces your precious plate mail giving you a fatal wound and all the leeches and bandages in the world will not save you from dieing of blood loss or infection. Your outnumbered and surrounded and guess what all the water int he world will not allow you to escape...your dead. As for those lovely gunpowder weapons and cannons...do you really want those early things? The were inaccurate, unreliable, and more reason to cause your death than an enemy.

The list can go on. Please be mindful of game balance and practical fun.
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Re: The Ghost of Christmas Future, II

Postby Jackard » Wed Feb 18, 2015 5:05 pm

LadyV wrote:Now on the ground and with armor so heavy you cant get up you are killed easily.

this is false

The list can go on. Please be mindful of game balance and practical fun.

this is true
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Re: The Ghost of Christmas Future, II

Postby Potjeh » Wed Feb 18, 2015 5:46 pm

Modern infantry actually carry like double the weight of what a knight carried, and it's mostly concentrated in a backpack rather than being evenly distributed across the body. As for archers, not gonna happen. You'd need like a windlass-drawn crossbow (ie 500lb+ draw weight) to pierce plate reliably. There's a reason why people wore full plate in an age when steel was ridiculously expensive.
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Re: The Ghost of Christmas Future, II

Postby painhertz » Wed Feb 18, 2015 6:15 pm

LadyV wrote:I swear you all really want your medieval combat. Very well if you want it then you must take all that goes with it. As your fighting your glorious combat with another heavily armored warrior someone uses a long dagger at your back piercing between the helm and chest piece severing your spine. The lowly lightly armored new player uses a pike to drag you off your horse. Now on the ground and with armor so heavy you cant get up you are killed easily. A well trained archer not only hits you but realisticly pierces your precious plate mail giving you a fatal wound and all the leeches and bandages in the world will not save you from dieing of blood loss or infection. Your outnumbered and surrounded and guess what all the water int he world will not allow you to escape...your dead. As for those lovely gunpowder weapons and cannons...do you really want those early things? The were inaccurate, unreliable, and more reason to cause your death than an enemy.

The list can go on. Please be mindful of game balance and practical fun.



I've recently watched a video that shows how well they could move in full plate armor..... The answer is, quite well. (The guy in the video was able to rapidly get on feet from on his back, do jumping jacks and all sorts of things you couldn't imagine would be possible. The armor was really well balanced and was more akin to a second skin than say, carrying a car frame around.)

http://www.benjaminrose.com/post/mobility-in-medieval-plate-armor/
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